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  #91  
Old December 2nd, 2007, 01:48 PM
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Default Re: King of the Isle

Yes in fact I've set it to 48hrs because it was announced so since a long time (but when I've said 48h it's because I was going to do manual hosting without llamaserver).

If nobody has something against we may change limit to 24h for 10 first turns at least, then 48 (and 72 only once empires become really big).
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  #92  
Old December 2nd, 2007, 03:22 PM

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Default Re: King of the Isle

I'm neutral about the timer.

Also, remember to rename the .tga file to "worldofgeometry2.tga", or else the application will conk off.
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  #93  
Old December 2nd, 2007, 08:21 PM

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Default Re: King of the Isle

I would prefer a 24-25 hour timer for the early part of the game as well.

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  #94  
Old December 2nd, 2007, 11:17 PM
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Default Re: King of the Isle

24-25 hours for me too
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  #95  
Old December 3rd, 2007, 08:55 AM
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Default Re: King of the Isle

Turn length changed to 24hr (not touched current deadline in case someone miss the change).
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  #96  
Old December 4th, 2007, 10:28 AM
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Default Re: King of the Isle

Sorry for sea nations : it seems there is a huge bug with some deep sea sites replaced by land sites (see in the World of Geometry map thread) - on the other hand as the bug makes units of some deep sea garrison land units (drawning in turn 1) conquest of the affected provinces should be easier-

All secondary (not the ones with big monsters garrisons) seas provinces of the caves but two won't have special garrisons and may have strange sites I think. :"

Sad I didn't discovered this bug before start.
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  #97  
Old December 4th, 2007, 11:12 AM
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Default Re: King of the Isle

well, that gives us an excuse to grab more land provinces
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  #98  
Old December 4th, 2007, 06:03 PM

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Default Re: King of the Isle

I'd be willing to restart if you can fix it.
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  #99  
Old December 4th, 2007, 06:07 PM

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Default Re: King of the Isle

I have a nice start, but as we have just turn 4 I am willing to accept restart [but we should maybe give everyone the same starting position manually to be fair].

That bug gives advantage or disadvantage to water nations?
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  #100  
Old December 4th, 2007, 06:43 PM
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Default Re: King of the Isle

I think it's a little advantage but not too big :

- key special provinces (the garrisons with big monsters between your capitols and gateways, central seas with special sites) have the garrisons and sites they should have

- the special sites in deep seas of the underworld and called by name in the map file (academy underneath in 23 and 276, The Crater, I think it's all) won't work (get a random land site instead it seems) the only one working in bugged provinces is a Troll Pitt (as it was called by number)

- but the 2 academy underneath provinces of the underworld and 2 others seas had only special garrisons (#land command, so no units added at game start) and will have no defenders at all (but these provinces can be reached only after the deep sea garrisons with big monsters are defeated)

- bonus garrisons (things like sea trolls or mages with items) won't appear in many other deep seas provinces of the underworld but they will have normal ones (easier to take but no loot)

ps : it's fixed but not sure it's worth a restart
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