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August 21st, 2004, 10:51 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PBW PvK Proportions Game #2
Ok, believe it or not, I am going to post 3.0 today!
I have been adding a bunch of adjustments which I hope you'll agree are neat. I'm still testing and making Last-minute tweaks, but it will be available a bit later today.
Oh boy, new forum icons today...
Hmm, eyes but no nose: [img]/threads/images/Graemlins/icon10.gif[/img] [img]/threads/images/Graemlins/icon10.gif[/img]
PvK
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August 22nd, 2004, 12:36 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PBW PvK Proportions Game #2
Mmm, well, got stuck messing with Stellar Manipulation. I may have to finish it tomorrow morning.
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August 22nd, 2004, 08:01 AM
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Private
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Join Date: Aug 2004
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Re: PBW PvK Proportions Game #2
Sounds good.
It may not be an issue, but i spotted something weird in the 3.0 preview. Looking at the tech tree (if you turn the all tech visible option on), the game throws an error.
It may not be a problem in the stock 3.0, but i think it costs nothing to check.
Too bad my friend, who also plays in our game just went to holiday this saturday Would the others kill me, if i would ask you to delay the game until next sunday?
Just joking. I'll try to get his passwords, so we don't have to wait trough the 48 hours for each turn.
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August 22nd, 2004, 09:49 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: PBW PvK Proportions Game #2
Actaully, one of the players in the #2 game is out of pocket until the 26th due to a family emergency, so maybe a few more days won't be a bad idea..?
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August 23rd, 2004, 11:40 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: PBW PvK Proportions Game #2
So how is it going PvK
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August 23rd, 2004, 12:52 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PBW PvK Proportions Game #2
Oh my stars! Well, ahem, between my perfectionism, my addiction to adding "one more thing", my S.O.'s insistance on my assembly of hundreds and hundreds of pounds of "build it yourself" furniture (...), I kept delaying packing this up. Mainly I wanted to get everything that won't patch well put in before these games start. I seem to have some delusions about how much time it takes to do these things, as well as the aforementioned addiction to adding stuff. I don't know why I decided it would be so important to redesign the entire Stellar Manipulation tech area and split it into a dozen or more new technologies - I only know that I still think it's a cool idea - but my rational side is mad at myself for not deciding to skip it since that stuff doesn't generally get used until turn 200+ anyway. At least there are a lot of changes and better-tweaked values on many things. Coming soon... real real soon, darn it! No, seriously, I am trying to post it this morning.
[img]/threads/images/Graemlins/icon48.gif[/img] <- minor explosion in research lab
PvK
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August 23rd, 2004, 04:02 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PBW PvK Proportions Game #2
Ok, so later tonight... [img]/threads/images/Graemlins/crazy.gif[/img]
At least, I am going to be really pretty pleased with the stuff I added, I think. I added some useful stuff, too, which should lend some freshness to it - mainly the weapons I adapted from Foundations mod. APB and Meson BLasters are now very high-tech weapons which do a lot of damage to unshielded targets, while laser and charged particle weapons take their place and vie with the adjusted DUC for early-tech weapons.
PvK
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August 24th, 2004, 05:26 AM
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Private
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Join Date: Aug 2004
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Re: PBW PvK Proportions Game #2
Well, thats two people out of game #2 already... then i would say it cant hurt to wait a few more days.
Sure, there are still 6 of us there, but personally i dont mind the wait, as i rather play with all the players there, instead of waiting 48 hours for every turn.
Thats not good for us, and not good for them either, because they'll miss the first few turns that way, and thats quite annoying.
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August 24th, 2004, 05:27 AM
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Private
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Join Date: Aug 2004
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Re: PBW PvK Proportions Game #2
Additionally, PvK can use that few days to wrap things up nicely.
I would love to have some orbital research / intel labs for example :P
-- csebal takes cover before people start shooting.
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August 24th, 2004, 09:41 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: PBW PvK Proportions Game #2
Ditto.
Quote:
csebal said:
I would love to have some orbital research / intel labs for example
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