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  #91  
Old November 9th, 2007, 01:21 PM

llamabeast llamabeast is offline
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Default Re: Opossum - Game for new/newish players (recruit

Done. I hope that is okay with everyone else, but I tend to think it's better to err on the side of longer turns if there's a danger of people finding it stressful.
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  #92  
Old November 9th, 2007, 04:29 PM

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Default Re: Opossum - Game for new/newish players (recruit

Thanks Llama. I think so too, it's not fun playing when you are so worried about not staling a turn that you can't plan your strategy carefully.
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  #93  
Old November 9th, 2007, 05:43 PM
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Default Re: Opossum - Game for new/newish players (recruit

Ooh, but things are just about to get REALLY interesting
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  #94  
Old November 9th, 2007, 06:55 PM
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Default Re: Opossum - Game for new/newish players (recruit

thats fine by me. I'm pretty busy in rl now, so it helps.
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  #95  
Old November 12th, 2007, 05:49 PM
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Default Re: Opossum - Game for new/newish players (recruit

Is C'tis still there?

If so could you please try to send in turns for the 48 timer, or set yourself to AI? I don't mean to sound mean, but you have only a single water province, 0 income, and 1 naked Triton Lord- if you want to keep playing, your turn would take less than a minute. And if you're done with the game, please set yourself to AI so everyone's turns aren't dragged out waiting for you to stale.

If C'tis is no longer here, could the admin please set him to AI?
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  #96  
Old November 19th, 2007, 09:31 AM

carlosib carlosib is offline
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Default Re: Opossum - Game for new/newish players (recruit

Hey guys, i know it may be annoying, but can we extend this turn's hosting time for another 24 hours? Just for turn 45, then back to 48 hs.

I think everyone will agree that the game is on fire and i think the epic battles and strategies that we saw in the last turn require some thinking and careful planning for next turn.
Thanks in advance

Zylithan, Potatoman, those were some nice battles!!!
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  #97  
Old November 19th, 2007, 09:47 AM

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Default Re: Opossum - Game for new/newish players (recruit

by the way, sorry for staling the last turn. I had taken my turn, but for some reason i forgot to send in the file, how silly of me...

Llamabeast, is it possible to receive reminders earlier than three hours before the turn timer?
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  #98  
Old November 19th, 2007, 03:51 PM
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Default Re: Opossum - Game for new/newish players (recruit

Haha, yes there were some epic battles this turn! I didn't expect to see 21 Thaumaturgs/Grand Thaumaturgs in that force though! Quite the unpleasant surprise, actually.

Fortunately, the army didn't actually perform too badly. Not many of those nasty 3-star sacred maidens survived to fight again, at least. It's obvious that sheer brute strength isn't the way to go against so much magical artillery, though... Gotta try something different now.
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  #99  
Old November 19th, 2007, 04:21 PM
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Default Re: Opossum - Game for new/newish players (recruit

I'd appreciate extended turns for a little while actually. RL is gonna be on and off pretty busy until Dec 3. But, I think I can probably make all/almost all of my turns fine as is.

Z
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  #100  
Old November 19th, 2007, 05:54 PM

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Default Re: Opossum - Game for new/newish players (recruit

I just postponed this hosting by 24 hours for carlosib. Also I changed the reminder time to 6 hours, following JanIm's question.

I wonder if it might be a good idea to have a proper admin for this game who reads the thread more regularly than me. Any volunteers?
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