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  #91  
Old July 1st, 2003, 10:04 PM
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Default Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).

True to form, i've had a sudden cange of mind and have posted some of the Neo-Standard ships on the Preview Page!

Why? The Worldship came out spiffy keen and I couldn't hold it back

See the link for the Psycho Trapper Preview Page below in my signature.
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  #92  
Old July 1st, 2003, 11:15 PM
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Default Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).

Howdidya...

Ohmygaw...

Huminahumina...

How the heck did you make the worldship?!
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  #93  
Old July 1st, 2003, 11:21 PM
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Default Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).

That is one awesome looking worldship! Nice work Katchoo, I can understand why you couldn't resist posting that.

The worldship, dreadnaught heavy, and carriers are my favorite ships of the whole set. Excellent work, Katchoo!
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  #94  
Old July 2nd, 2003, 12:15 AM
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Default Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).

Thanks guys

The Worldship was made using Bryce. Somehow using DoGa and its poor sphere generating abilities wouldn't have looked good.

Now lets all convince Fyron to use Worldships in his Adamant Mod so we can all get good milage out of the picture
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  #95  
Old July 2nd, 2003, 08:08 AM
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Default Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).

Quote:
Now lets all convince Fyron to use Worldships in his Adamant Mod so we can all get good milage out of the picture
Would be the first such effort... *runs away to Adamant Mod thread*
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  #96  
Old July 2nd, 2003, 10:51 AM
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Default Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).

Ok Katchoo. I'm hoping to blitz my current graphical obligations this weekend, so you might get a picture or three then=-)

I was reading your descriptions down there, and it seems you missed out the neo-standard troop sizes. They give you a bit more range, and allow you go from single humanoid to giant sea-monster a little more smoothly

For example, would you want the infantry to be a single flying slaver in search of a host (ie the race pic)?

I was thinking more along the lines of the inantry pic being the "thin humanoid alien" you described (I was thinking an armed human, but a "grey" would also work) with a zombie-like expression and a slaver perched very visibly on top of the head.

For small troop you could use a Hulkish creature, since most shipsets equate small troop with a light tank or one-man mecha. Big, ugly, surly-looking and relying more on natural weaponry than technological ones.

For medium troop you'd have a larger creature. Maybe some sort of rhinocerous-size/ shape with some armour and weapons mounted on its back. At this scale, the slaver would probably be only just visible on top of the host, but by now the player would get the idea and assume it was there.

Large troop could be some kind of T-rex beastie. Big teeth etc, maybe a few armaments and/or cybernetics.

That leaves huge troop for your giant monster. Which sounds to me like an excuse to spend all night watching my entire rubber-Godzilla flick collection back to back. (I'd still like to know why Rodan sounds like a jet engine when he flies)

[ July 02, 2003, 09:54: Message edited by: dogscoff ]
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  #97  
Old July 2nd, 2003, 07:54 PM

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Default Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).

That worldship is amazing!!! i'm impressed!

The dreadnought's look great too! I eagerly await the final few additions for this race
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  #98  
Old July 2nd, 2003, 09:20 PM
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Default Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).

Quote:
Originally posted by dogscoff:
Ok Katchoo. I'm hoping to blitz my current graphical obligations this weekend, so you might get a picture or three then=-)

I was reading your descriptions down there, and it seems you missed out the neo-standard troop sizes. They give you a bit more range, and allow you go from single humanoid to giant sea-monster a little more smoothly
Initially the Neo-Standard images were going to come out in a 2nd/expanded Version of PT Shipset, but the N-S images are comming out better (and faster) than I thought, so they'll definetly be ready in time to be released with the standard pics.

It's amazing what you can get done when you don't have writers/creators block

Quote:
For example, would you want the infantry to be a single flying slaver in search of a host (ie the race pic)?

I was thinking more along the lines of the inantry pic being the "thin humanoid alien" you described (I was thinking an armed human, but a "grey" would also work) with a zombie-like expression and a slaver perched very visibly on top of the head.
This works! The only alteration would be to have the Trapper itself flying just above the slave, instead of sitting on him. One Trapper can control multiple slaves, so a slightly higher vantage point gives the trapper a better view of his "herd".

The alien can be grey if you've got something in mind. I just don't want the typical big-eyed grey alien every associates with Roswell. These Slaves are cannon fodder and don't get treated well. At least not as well as the more impressive slaves (bigger Troops).

Quote:
For small troop you could use a Hulkish creature, since most shipsets equate small troop with a light tank or one-man mecha. Big, ugly, surly-looking and relying more on natural weaponry than technological ones.
Sounds good.

Quote:
For medium troop you'd have a larger creature. Maybe some sort of rhinocerous-size/ shape with some armour and weapons mounted on its back. At this scale, the slaver would probably be only just visible on top of the host, but by now the player would get the idea and assume it was there.
Cool. Maybe have one of the aliens from the Infantry Troops riding it? The Trapper shouldn't be very visible in comparison with this beast, considering the Trappers are much larger than your average bat.

Quote:
Large troop could be some kind of T-rex beastie. Big teeth etc, maybe a few armaments and/or cybernetics.
Sounds good.

Quote:
That leaves huge troop for your giant monster. Which sounds to me like an excuse to spend all night watching my entire rubber-Godzilla flick collection back to back. (I'd still like to know why Rodan sounds like a jet engine when he flies)
Just make sure you don't draw any Godzilla-like offspring in the picture aswell. Godzookee *sp?* isn't welcome here

Whatever you can come up with would be marvellous, Dogscoff! Go hog wild with your imagination (as you always do)
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  #99  
Old August 8th, 2003, 07:34 PM
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Default Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).

BUMP!

*cough*cough*cough*

Ugh, this thread hasn't been updated in so long that the dust is evolving into a sentient life form bent on the destruction of man through the use of Pizza Traps. Wait a sec-

Anyhoo, bumping this thread for Cirvol, who inquired about the set and my modeling tools.

Everything for the Psycho Trappers is done. Dogscoff is just putting together the Troop pics for me (which look mah-velous).

When I release the PT set i'll be unveiling a new central Homepage for all my sets, as well as sprucing up the existing Preview Pages for my 2 sets to make them look more spiffendicoulous.

As for my next adventure? I'm nailing down some models to update Fyron's War Fleet set from SE3. I'm also playing around with something else which, if it ever sees the light of day, would likely get me permenantly institutionalized.

Anyhoo, i'm off to read my new Sports Illustrated Mag.

Cheers!

/Katchoo looks around to see if David Gervais heard that, and quickly runs away in case he did/
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  #100  
Old August 8th, 2003, 08:05 PM

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Default Re: Katchoo\'s Shipset Thread (aka the ungodly slow DoGa guy).

thx katchoo

im really interested if you've played with rhinoceros?

also, since you did your excellent baseship in bryce, would you think of doing a whole shipset in bryce? what are the advantages?

i really do like your shipset a lot... i planned on making a similar shipset (without such huge engines mind you i am having problems dreaming up different designs for the different sizes without making them look tooo similar
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