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  #91  
Old August 19th, 2008, 01:01 PM

Aezeal Aezeal is offline
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Default Re: BERING (Running)

aw sucks to be Hinnom
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #92  
Old August 20th, 2008, 10:41 PM
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PashaDawg PashaDawg is offline
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Default Turn 24

Turn 24 is out.

Deadline is Friday due to the delay.

Pasha
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  #93  
Old August 20th, 2008, 11:33 PM

namad namad is offline
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Default Re: BERING (Running)

can anyone forge amulets of the fish? and then trade them to me? I'm aware that likely no one will do this so perhaps i could simply provide a premium payment?
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  #94  
Old August 23rd, 2008, 12:37 PM

Aezeal Aezeal is offline
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Default Re: BERING (Running)

turn?
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  #95  
Old August 23rd, 2008, 09:41 PM

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Default Re: BERING (Running)

ouch this has GOT to hurt

On the right side: 5 Niefel Jarls with their subjects 30ish Niefel Giants, also backup with a Jotun scout/prophet and a priest (lvl2). The brave giants have also enlisted the fabled archer in white led by a pegasus rider in their army.

On the other side, the armies of darkness and demons.

About 25 PD in fodder as a screen in front of and between the demons, all misled markata's wanting to give their lives for the false god. Then some 50ish evil demons and half a dozen evil mages and their evil summons, 3 HUGE lumber constructs and several vile clockwork horrors.

The battle starts and right away the mercs move a bit to the front, not able to stay still as commanded. The giants, clinging to tactics stay behind their bravest leaders while the prophet blesses the entire army.. blessed giants, what can stop them.

But then the false prophet also blesses the already fearsome demon, they now seem very speedy, able to block every attack AND with improved stamina. A dark moment for the forces of good.

The next turns all the priests of good banish, doing some damage on the demons also destroying the undead summoned by the evil mages.

While the brave Jarls defend their kin with banishments the evil army advances, waves upon waves of the crazed, fanatic and in the end completely stupid markata advance towards the banishing Jarls. The Jarls are to busy banishing the demons and probably haven't even SEEN the stupid critters so their troops, the now blessed niefel giants advance to intercept the markata horde. While the markata are being slaughtered the Demons also advance behind this wall of small bodies. They overwhelm the leader of the mercenaries and kill some of the archers who then cowardly flee. After the Markata's have been vanquished (the giants all with tears in their eyes for they know the silly little monkeys do not know how they where misled, and now they face a useless death, not doing a single point of damage.) the real battle begins. The demons try to swarm the giants from the sides (in the centre the last of the dying markata fall on a huge pile of small dead bodies.) On the right flank the battle is especially brutal for there the clockwork horrors swipe their razorsharp talons at the frostgiants. The most combative of the Jarls move to help their kin while the other half keeps on banishing and doing major damage along with the priest and the prophet. A cleansing chime of a bell is heard from time to time and when heard some demons suddenly stop existing. The battle is fierce but in the end the giants have the longest breath, the cold is getting to the demons and one after another they fall before the huge and powerfull blows of the famed Jotunlongswords. The last of the demons fall before the holy giants of Jotun and the demon leaders flee the field running in panic while the valliant giants pursue.

A glorious day for the forces of good, but the giants also have losses. 3 of their comerades lie dead on the field. A huge cairn is erected and the giants are surrounded by the blades of fallen enemies. HUge numbers of demon falchions are put into the ground around the bodies inside the cairn. The prophet blesses the cairn so the fallen in this already epic battle will not be forgotten. May they rest in peace while the demons find a new hell to be tormented in by even greater evils.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; August 23rd, 2008 at 10:04 PM..
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  #96  
Old August 23rd, 2008, 11:18 PM
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GrudgeBringer GrudgeBringer is offline
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Default Re: BERING (Running)

Ahhhhhhh, Yes, Your Bard does sing a good accounting of the battle.

If he enters my Kingdom with more tales of Glory and Valor, I will slaughter 3 Boars, and have mead fermented in his honor.
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  #97  
Old August 24th, 2008, 12:09 AM
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Default Re: BERING (Running)

Depressing. I shouldn't read the forum before looking at my turn...
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  #98  
Old August 24th, 2008, 11:05 AM

Aezeal Aezeal is offline
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Default Re: BERING (Running)

What canI say.. to say I'm sorry I'm ridding the world of the plague of your false prophet and it's demonic blooddrinking followers would be a lie... so I guess... DIE DIE DIE would be more fitting

I wonder about one thing though.. my report says your 7 commanders n mages didn't die but afaik they can't retreat to the castle... are they gone or do you still have them?

Nasty thingabout giants is that while they should rockat sieges it actually takes a hell of a long time cus there are so few... I guess you'll be summoning more lumber constructs and mechanical men.

Another thing.. did you actually patrol with the whole army all those turns I've been hanging around the capitol? (I though I was smart taking a few provs but not all I thaught you'd think I'd take those last 2 before taking the capitol)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #99  
Old August 24th, 2008, 11:11 AM

Aezeal Aezeal is offline
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Default Re: BERING (Running)

PS demons and undead are pretty much screwed now you can mass produce cleaning bells and get 2 of themon commanders for only 5 watergems they deliver VERY high damage to demons. Of course their use is very situational but i think I'll mention in the cbm thread that 10 gems might be a better price.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #100  
Old August 24th, 2008, 05:52 PM
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djo djo is offline
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Default Re: BERING (Running)

Quote:
Originally Posted by Aezeal View Post
I wonder about one thing though.. my report says your 7 commanders n mages didn't die but afaik they can't retreat to the castle... are they gone or do you still have them?
They are gone.

Quote:
Nasty thingabout giants is that while they should rockat sieges it actually takes a hell of a long time cus there are so few... I guess you'll be summoning more lumber constructs and mechanical men.
Lanka isn't so bad. Some of the other monkey nations have the 700 defense "Crystal City" (or whatever it is). Try taking one of those down with nothing but normal human troops!


Quote:
Another thing.. did you actually patrol with the whole army all those turns I've been hanging around the capitol? (I though I was smart taking a few provs but not all I thaught you'd think I'd take those last 2 before taking the capitol)
You did the right thing, in my opinion. I'm not going to give all my past plans away, but let's say that I was hoping to have the big battle while I still had a PD screen. Lot of good that did me!
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