|
|
|
|
|
May 1st, 2005, 11:19 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
The episode was decent and the Gorn was interesting, but considering it's tv, it does look a little cgi-ish. A good update on the look though. [img]/threads/images/Graemlins/Envy.gif[/img]
|
May 2nd, 2005, 07:26 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
I read that the budge for that episode was cut by over 50%.
Season 1 and 2 had 26 episodes
Season 3 was scheduled for 26, but dropped to 24.
Season 4 was scheduled for 24 but was dropped to 22 last January with the remaining episodes having their budgets cut by 50%.
Brandon Braga said it best when he said that UPN has morphed into something else.
At least they are talking about a new movie now... very early discussions with no garrentee.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
May 9th, 2005, 05:02 PM
|
|
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
In this mod, are fighters real tuff to kill??? I am having a hard time with them even stack of 10 will take out a battle ship.
__________________
Kill em all let God sort em out
|
May 9th, 2005, 06:11 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
just like i posted weeks ago
|
May 9th, 2005, 06:29 PM
|
|
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
Just reinstalled SE4 to system....been out of the loop for about 6 months
__________________
Kill em all let God sort em out
|
May 9th, 2005, 11:27 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
Yes, this will be addressed in next patch. Fighters will be tuned down. And welcome back.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
May 10th, 2005, 06:38 AM
|
|
Major
|
|
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
That'll be good. I've modded it abit myself to try and fix it, of course all I did was unbalance it the other way...
Still I find it more fun and that's the important thing.
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
|
May 10th, 2005, 12:50 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
Shuttles will be a bit weaker but should be stronger than fighters when it comes to holding up.
The thing is, this next patch will most likely be a save game breaker.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
May 14th, 2005, 06:16 PM
|
Corporal
|
|
Join Date: Dec 2003
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
I just entered An STM mod game for the first time. Its definitely has a different feel.
I just did a quick look over of the a few things to get an idea of game change. I saw what appears to be a typo (maybe intentional) target tracking 6 has the same roman numeral as target tracker 5.
i saw the SIF component and curiosity got the better of me. In mod 1.9.0.9 and 1.9.1.2 the SIF effect does not track the same, nor as i had to begin to think in the former mod, not progress the way thought(1,2 ,3..).I haven't looked into TXT file and at the moment not inclined to. (in a game)
ps some most have a lot of free time on there hands
|
May 14th, 2005, 08:29 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: The Star Trek Mod - 1.9.1.2 Update Released
There was no change to the SIF from 1.9.0.9 to 1.9.1.2
Thanks for the bug report.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|