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  #1061  
Old May 26th, 2005, 10:08 PM
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Default Re: targetting \"Flight\"

Quote:
Boron said:
What does this error mean?
I get it when i want to do my turn in my current sp game (around turn 50):


I tried to host the turn 3 times, 3 times this error.
I got this error now again in my new SP Faerun Game on turn 67. I was playing with Zens 4 mods and with my own small hoard+aimod which does the following :

Code:
  
#modname "easier hoard"
#description "revenant is now a clam with 10 pearls / turn"
#version 1.00

-newclam-
#selectspell "Create Revenant"
#path 0 2
#pathlevel 0 2
#fatiguecost 15000
#end

#selectmonster 396
#name "living clam"
#hp 200
#mr 30
#gemprod 4 10
#immobile
#end

-newFF-
#selectspell "Revive King"
#path 0 6
#pathlevel 0 1
#path 1 0
#pathlevel 1 1
#fatiguecost 15000
#end

#selectmonster 188
#name "living fetish"
#hp 200
#mr 30
#gemprod 0 10
#immobile
#magicskill 0 1
#end

-scales,Aifriendly-
#supplymult 1000
#resourcemult 500




What does this error mean?
It gets frustrating now because it seems i can't play sp anymore .
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  #1062  
Old May 27th, 2005, 01:14 PM
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Default Re: targetting \"Flight\"

unr = unit number.

The main time I've seen this happen is when I'm deliberately prolonging a game with vast amounts of unit generation (e.g. undead Ermor or Pangaea theme, or ludicrous amounts of Mound Fiend reanimation spamming plus Vine Ogre factories). Too many units could make the game crash with that error.
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  #1063  
Old May 28th, 2005, 06:42 PM
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Default Re: targetting \"Flight\"

Interesting, I guess that -1 number is supposed to be the bad unit number, which would suggest an overflow (that is, the unit number goes beyond what the assigned memory slot can contain, such as an integer being inserted a value over 32767).
Reminds me of a similar thing in the game Sacred, where your stats (Strength etc.) could overflow and suddenly be reset to 0.
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  #1064  
Old May 28th, 2005, 09:16 PM
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Default Re: targetting \"Flight\"

Hm according to the Unitsizegraph ermor should have not more than a maximum of 10000 troops.
If i understand Zen correctly each nation can have up to 32000 troops.

Could it be something else theoretically too?
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  #1065  
Old May 30th, 2005, 07:38 AM
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Default Re: targetting \"Flight\"

I thought is was 32000 units TOTAL, all nations combined.
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  #1066  
Old May 30th, 2005, 02:15 PM
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Default Re: targetting \"Flight\"

Most probably 32767 units Total, all nations combined, since each unit has its own special ID, there can't be identical IDs in different nations. And since the number you mentioned was 32000, I guess that actually means 32767, the size of an int =p
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  #1067  
Old May 31st, 2005, 10:23 AM
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Default Re: targetting \"Flight\"

Hm it is weird.
I edited the Minimap in order to test it.

Now the strange outcome :
A commander can have 999 Units per Squad.

For simplicity i made Banelords with 4 Squads a 500 Vine Ogres.

If i do 16 such banelords everything works fine.
With 17 too. 17 such banelords are 17x2001 units = 34017 units.
If i do though 20 or more Banelords only 17 banelords are shown and the last one is empty.

So the unitlimit is somewhere between 34000 - 40000 units for one nation.

In my Faerun game there were never that many units though, rather around 10-20k in total.
So my bug is probably something else .

If you have that many units there is another bug too :
You can only see around 5000 units in the army setup screen.
If you deploy them in the garrison though you see another 5000 units etc. so you see always only around 2-3 Banelords.
That could become a problem in a normal mp game too, at least for a successful AE ermor on faerun.
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  #1068  
Old May 31st, 2005, 10:48 AM
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Default Re: targetting \"Flight\"

I tried to do a battle with the 34000 Vine Ogres now but Dominions freezed while loading the new turn .

I attached the edited Minimap-file, if someone wants to test it feel free to do so .

Edit:
Finally another test: I copypasted the 34000 Vine Ogres for the 2nd nation too. Result : The 2nd nation gets no Vine Ogres + Banelords at all while the 1st nation has 16 "full" Vineogre Banelords and 1 "empty" 17th banelord without Vineogres.

So the Unitlimit seems to be a little bit more than 34000 for all nations together.
That is far more limiting than i thought. Please consider this for Dominions 3 Illwinter and increase the Unitlimit to at least 10 Million units because i love to play on huge Maps like Faerun.
The "small" 34000 Unit limit might even affect us in mp in our new faerun mp .
Since we had a full faerun quite quickly i think i am not the only one who likes gigantic battles so it is imho an important issue for a further patch and dominions 3 .
Attached Files
File Type: txt 356602-Miniscout.txt (2.4 KB, 222 views)
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  #1069  
Old May 31st, 2005, 11:43 AM
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Default Re: targetting \"Flight\"

Finally another test:
I modified the unitview map by giving pythium 100 ermor AE arch bishops and put them on reanimate longdead horsemen and just clicked end turn for 60 turns, then they had 30000 Longdead Horsemen reanimated.
On turn 61 it stopped at 30420 and stayed there for 5 more turns. I tried to recruit other units, they simply didn't show up.

So the indeps count for the unitlimit too !

The game did not crash though i simply couldn't buy any more units neither with pythium nor abysia, the 2nd testnation which did nothing.

So my error i got in Faerun has to be something else
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  #1070  
Old June 1st, 2005, 12:23 AM

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Default Re: targetting \"Flight\"

If you click on an action that a unit is performing on the nation overview screen, sometimes the menu that should let should change the action is too far to the right or completely off the screen so you can't change it.
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