.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1071  
Old June 2nd, 2005, 12:08 AM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: targetting \"Flight\"

Recently, I started playing with the music off. Since doing this, I notice sometimes at random I can hear a static sound for a split second and the light in the front of my computer cuts off and comes back on quickly. Anyone know what could be happening?
Reply With Quote
  #1072  
Old June 21st, 2005, 03:33 PM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default .2h files corrupted or incompatible?

nevermind
Reply With Quote
  #1073  
Old June 24th, 2005, 12:32 PM

Molog Molog is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
Molog is on a distinguished road
Default Re:

There is some strange stuff happening with the research sliders.

You can't select every number of research points. If you use the plus or minus keys research points sometimes increase with 1, 2 or 3 points. Increasing and decreasing will not use the same intervals. You can go from 62 to 64 to 67, but decreasing from 67 will get 67, 65, 64, 62.
Reply With Quote
  #1074  
Old June 26th, 2005, 10:48 AM

Molog Molog is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
Molog is on a distinguished road
Default Re:

Playing in a game as carrion woods. The mercenary might Pak-Ur costs me 50 gold to hire ont he hiring screen and it says underneath that he costs 80 gold for other nations. All other mercenearies cost more for pangea.

Can provide turn if wanted.

Don't know if this is bug or feature.
Reply With Quote
  #1075  
Old July 1st, 2005, 05:25 PM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re:

Is anyone else having problems recruiting from conquered independent provinces without fortifications? Sometimes the troop buy goes through and sometimes it doesn't. I particularly have this problem when I start and stop the game often.
Reply With Quote
  #1076  
Old July 1st, 2005, 07:23 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re:

Are you sure the unability to recruit isn't because thereare no resources in the province? If it's really a bug that prevents from recruiting, it is a big one.
Reply With Quote
  #1077  
Old July 2nd, 2005, 05:32 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Bug?

I don't know if you can call this a bug or a feature, but if two province attack events happen in the same turn, both of the conquerers cooperate.
For example, in a SP game, I just had a "local lord revealed as vampire" and "evil necromancer wants your land for resources" and both of them cooperated (just like 2 ghost rider attacks).
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #1078  
Old July 2nd, 2005, 07:46 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Bug?

Quote:
Agrajag said:
I don't know if you can call this a bug or a feature, but if two province attack events happen in the same turn, both of the conquerers cooperate.
For example, in a SP game, I just had a "local lord revealed as vampire" and "evil necromancer wants your land for resources" and both of them cooperated (just like 2 ghost rider attacks).
Wow, that is COOL! Definitely something that should stay as a feature, possibly making sure some too strange combinations can't happen.
Reply With Quote
  #1079  
Old July 8th, 2005, 11:59 PM

FrankTrollman FrankTrollman is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
FrankTrollman is on a distinguished road
Default Poison Resistance

Bug: A spellcaster who has any Poison Resistance will not cast "resist poison", even if you script it.

This means, for instance, that a Great Kraken won't set his Poison Resistance to 100% because he already has a PR of 50%. That's not good, because Great Krakens poison themselves all the time.

-Frank
Reply With Quote
  #1080  
Old July 9th, 2005, 04:10 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Poison Resistance

Known, and also affects any other resistables (fire/cold/shock).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.