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  #101  
Old September 13th, 2007, 03:27 PM

Xietor Xietor is offline
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Default Re: Placeholder for new Megagame - Evermore

Why should a person with Lanka, LA Ermor, or LA Ryleh be free to play the same powerful races again, and the person with MA ulm perhaps be stuck with that race again?

Makes no sense to me in terms of fairness. I can honestly say I would go on ai before I would play ma ctis again.
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  #102  
Old September 13th, 2007, 03:38 PM

Evilhomer Evilhomer is offline
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Default Re: Placeholder for new Megagame - Evermore

Perhaps the bid system I suggested earlier. That way you are going to pay heavily in terms of starting position if you want the best nations.
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  #103  
Old September 13th, 2007, 04:03 PM
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Default Re: Placeholder for new Megagame - Evermore

Yeah, seems like it'd be more fun/strategic to be able to see what you have to bid for any given nation. It'd be nice if there was a way to try and get a weaker nation with a bonus rather than basically picking whoever you think is the strongest which is essentially what we did last time. Wouldn't really need to be unwieldy.

1) Lock the player list so we've got a set number of bidders.
2) Everyone post bids for the nations they'd like to play, in order of preference (ie 1st choice: LA Ermor with a 5% discount, 2nd choice: LA Mictlan no discount, etc)
3) Update the first post with the current high bidder, if one person is the high bidder for more than one nation only his highest preference bid is counted
4) Anyone not a high bidder needs to bid again, possibly dislodging a current high bidder, possibly bidding (cheaply) on a nation nobody has bid for yet. Since there is a set number of bidders which is less than or equal to the number of nations there will always be unclaimed nations to bid for and pick up cheaply.
5) You can't rebid unless you're not a current high bidder (to make sure this finishes relatively quickly)

We'll want a minimum bid (maximum bonus) so that the last couple picks don't get ridiculous bonuses.

This would prevent anybody from getting a bonus for a strong nation because nobody realized nobody was picking them.
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  #104  
Old September 13th, 2007, 04:14 PM

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Default Re: Placeholder for new Megagame - Evermore

All I know is i want to see EH, Velusion, and K get

1. MA Ulm
2. MA Atlantis
3. MA Tien Chi

Nothing personal guys, just like to see the great players overcome some adversity!
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  #105  
Old September 13th, 2007, 04:40 PM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
2. I am fine with random nation selection that we had in perp, but i do think no one should play the same nation again. I also think people that played water races, should be forced to play a land race. In other words, i do not want to see musical chairs with same players still in the water, but with different nations.
Why I see some vaildity here, I think this is a bit much. While I don't have any intentions of always playing a water race (and in fact, 2 of my MP games with 'picking power' I chose Yomi and Agartha), trying to force people to not play 2 different water nations in a row doesn't really help anything. Some people don't even like water nations in the first place, others like the water or don't care. One thing my days of SFB campaigns showed me is that trying to force people to play an empire they don't like causes serious problems. I freely admit to some bias as I stated before that I would like to try my hand at EA R'Lyeh in the next megagame, but I can't see much of a reason for such an arbitrary restriction.
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  #106  
Old September 14th, 2007, 10:35 AM

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Default Re: Placeholder for new Megagame - Evermore

I'm very excited about this upcoming sequel to Perpetuality, many thanks for hosting!
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  #107  
Old September 14th, 2007, 11:28 AM

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Default Re: Placeholder for new Megagame - Evermore

Yes, let's get this one rolling
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  #108  
Old September 15th, 2007, 01:07 PM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Evilhomer said:
An easy bid system:

Each player submits a list of maximum ten nation bids, followed by a negative or positive number inside some interval, say between -30.000 and +10.000. A negative number means the population you are willing to give up, while a positive number is the bonus you want in order to play that nation.

An example: Homers list

1. LA Rlyeh -20.000
2. EA Lanka -15.000
3. MA Rlyeh -13.000
4. LA ermor -5.000
5. EA Caelum -2.000
6. LA patala -1.000
7. MA bandar Log +4.000
8. MA Jotunheim +7.000
9. MA ulm +10.000
10. EA marvereni +10.000

After that everyones bids are calculated and the winning bid is found for each nation. A winning bid is the largest negative value, or if no negative bids exist the lowest positive value. If one player wins several bids, he wins the bid with the lowest nation number on his list - the rest of the bids are removed, and the second highest bidder is found.

Example: say Homer above won the following bids

2. EA Lanka -15.000
4. LA ermor -5.000
8. MA Jotunheim +7.000

Then Homer plays EA Lanka with the starting population of 30.000-15.000= 15.000. The rest of his bid are removed, and the next highest bidder is found for LA ermor and MA Jotunheim.

*In the unlikely event two players gives the exact same bid, luck will decide between them who gets the nation.

*Players that doesnt win any bid or signs up for random nations are given a random nation among the remaining nations with the maximum pop bonus (here: +10.000).

I belive this will add a bit to the start since you are basically forced to evaluate at what price you are willing to play the stronger nations. Also the work for those setting up this game will not be that hard.
This looks workable (though we will drop the .0000 at the end of every number )

What do people think of homers system?

atul's would work, but would be more work...
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  #109  
Old September 15th, 2007, 01:38 PM

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Default Re: Placeholder for new Megagame - Evermore

I'd prefer something simpler tbh.
Also, this system breaks in case of LA Ermor
Not that any system based on starting pop bidding is good for LA Ermor. Perhaps LA Ermor position should be an exception that's given randomly, while all other nations are given according to bidding system?
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  #110  
Old September 15th, 2007, 01:43 PM

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Default Re: Placeholder for new Megagame - Evermore

Ermor might not need gold to buy troops or pay upkeep. They do need gold to hire mercenaries, buy temples and fortress however. If you recall the start of perpetuality, LA ermor snatched each mercenary troop for the first turns - speeding up his expansion.
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