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  #101  
Old September 9th, 2001, 08:07 PM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

did i mention the new system ands sector types?

System
Vortex:like a black hole but much stronger and you need high level temporal to create or destroy it btw temporal is no longer racial now everyone can screw up time

Nuetron star:makes all ships in the sector go random

Space:totaly empty


SEctor:

Debris feild:asteroids but with a diff pic

Red Dwarf:sucks you towards it

New planet abilitys

Monolith:Extremely rare if found gives you the OMnipotent tech tree
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  #102  
Old September 10th, 2001, 01:57 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

some new stuff

Comps for all

Atom detachment cannon :a extremely lsarge and powerfull device that takes a shp apart atom by atom

Gravity ballnce it cant make them unable to fire and do damge it just damages

Docking bay: a massive shipyard for bases

Lightining canon:fires a beam of electricity nothing special realy

Tasp:makes the enemy unable to attack they are so ecstatic

Psi storm:an attack that does decent damage and counts as crew quartersfor psy only

Dark religpous stuff

Huanter beam:for Dark religous causes a ship not to fire because they are being huanted

Dark beam:a beam of pure evil for dark religousd very powerfull

Doom beam:when combined with max temporal you use this to kill an enemyinstantly because you accelerayte them to the time when they arer all dead
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  #103  
Old September 11th, 2001, 04:31 AM
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Default Re: Some of my ideas and questions

the little docterhas made a comback i have found a way i hoipe to balance it i will add a new tech area Molocule manipulation witch requires max in Physics,level 2 in steller manip and the little docter can only destroy a tiny or small planet a little docter 1 can only destroy a tiny though and it aint so little any more and its requires 10 turns to reload eats a lot of supllys requires level 10 in Molocule manip andcant kill a sun and has poor range.

also some new components

Thruster:a engine that provides 1movement and requires 1 suplly and is only 5kt not bad i mean its practicly a freebie right and the primitives get it at a high level in ther techs as well

Training dock:a comp for bases that increaszes a ships exp when its in the same sector

All crew quarters now have boarding attack of 5 and a destroy when use so you cnan abandone youre ship and steal a better one



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  #104  
Old September 11th, 2001, 11:45 AM
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Default Re: Some of my ideas and questions

Kodos, that is on hell of a mod you ar putting togthr. Do you have a readme of all the features anywhere? (I don't fancy reading through this entir thread and piecing it togethr=-)

DO you think you'll ever finish your mod or will you just keep adding and adding and adding...

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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm
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  #105  
Old September 12th, 2001, 03:42 AM
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Default Re: Some of my ideas and questions

yes it will be finished eventually and yes i have new stuff i for one live in new york and deepest apoligies to all who lost family in this horrific event my prayers are with you all.....

Ship size

Death Probe:a small ship that has only 5kt but has the built ability to kill a sun or planet and opnly at the highest level a sun

new comps for all

Thruster:a engine that gives one movement and takes 1 supplys and takes 1 kt

Cryosleep tube :a 1 kt crew quarter that uses a lot of supplies

Gravity manip is a new tech and here are some of the results of it

Gravity bLast:doessevere damage medium range

Gravity ball:makes a ship unable to fire and repulses it

Gravity Reflector destroy a tiny planet and ruins its stuff

Gravitic sheilding:if possible it defends against missles only

Massive gravity generator:a long range tractor beam

New racaial trait Symbiotic life form here is some of their stuff well they get the tiny species bonus for one thing

Symbiotic boarding party:a very good boarding party that is also very small.. they have smaller birdges and crew quarters..

new yourk may fall but we will ALWAYS get back up.....




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  #106  
Old September 12th, 2001, 04:25 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

Thruster: WTH? Ten times the thrust density of the main engines?!? Ten times the fuel efficiency?!? S'cuse me, but can you say unbalanced?
A "thruster" should probably only be for bonus combat movement, or ECM-type bonus (from dodging). When you say thruster, I see little bitty attitude control thrusters. Not exactly good for interplanetary voyages, but decent if you want to rotate your ship quickly.

Cryosleep tube : Lifesupport/crewquarters ignore the "supplies used". Sorry.

Gravitic sheilding: if possible it defends against missles only
Shields block everything that dosen't have a shield-skipping warhead.
How about a point-defense repulsor beam? That would be missiles and fighters only, auto-activated. Effectiveness would depend on how much range the missile has left. Given a range of 1, it would reduce damage from plasma missiles, allow more time to evade CSMs, and prevent fighter rammings. If it had range 1 (and damage of 1), fighters would still fire at you from range 2 but could not ram.

Problems could arise in fleets, in the case of one ship pushing a missile towards another ship (possibly the missile's target). I would not expect that to happen often; maybe if the missile was fired from within the formation or something.

I will probably have PDRepulsors in P&N, once I've gotten through the first weeks back at University

[This message has been edited by suicide_junkie (edited 12 September 2001).]
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  #107  
Old September 12th, 2001, 04:49 AM
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Default Re: Some of my ideas and questions

yeah ill make it a pd repulser.....and thrusters will add bonus only as well and heres some mpore stuff

Gravitiric implosion:a chunk of the ship is flung off of youre ship ie its a missle that is destoryed on use....



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i declare wars i rule
you serve you fight
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we are not the same.....
never forget that..
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  #108  
Old September 12th, 2001, 05:11 AM

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Default Re: Some of my ideas and questions

Can't do destroyed on use for weapons, or anything used in combat for that matter.

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  #109  
Old September 13th, 2001, 01:35 AM
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Default Re: Some of my ideas and questions

new stuff and a question can i make a comp that makes a planet form nothing??or new types of ringworlds? like give the monsters the ability to creat)e a Hiveworld(sphereworld with a different pic
)from uhh different stuff? and can i make a type of ringworld only for certian suns?

Components:

Psionic nexus:a psy only comp that is like a nueral net but better

Ships:

Ark:a ship ewith the built in ability to colonize anything and is level 3 claoked but is slow expensive and poor at combat so is best used to stick away in some max level storm (i made a storm that no sensor can see through even the omnipotents)and when you loose all youre planets you make it colonize one.



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Some rule some serve
some declare wars some
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i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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  #110  
Old September 13th, 2001, 01:56 AM
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Default Re: Some of my ideas and questions

Can't make a planet from nothing.

New types of ringworlds: you could create them in planettypes.txt, but not build them with SM (ringworld generator build planets of size ringworld only).
You can't have the created world be of a specific picture, either. Half the time you'd get a normal construct, half the time your new pic.
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