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  #101  
Old September 28th, 2005, 01:28 AM
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Default Re: new turn


And another new turn today!
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  #102  
Old September 28th, 2005, 01:29 PM
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Default Re: new turn


21 is up.
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  #103  
Old September 28th, 2005, 05:00 PM
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Default Re: new turn

We are awesome.
In other news, I'm going to Chicago tomorrow. There's a pretty good chance I'll be able to take my turns, but it's not certain. I hate to slow down the amazing pace we've been keeping, but is it okay to set the game on unlimited-time quickhost just in case?
Thanks!
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  #104  
Old September 28th, 2005, 07:25 PM

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Default Re: new turn

Yes, definitely. If everyone takes their turns quickly anyway, unlimited-time quickhost is just as fast as 24-hour host.
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  #105  
Old September 29th, 2005, 02:40 PM

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Default Re: new turn

A new turn snuck in.
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  #106  
Old September 30th, 2005, 01:07 PM
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Default Re: new turn

An another one. Though, there are only a few people who haven't taken their turns already...
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  #107  
Old October 1st, 2005, 10:49 AM

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Default Re: new turn

turn 24 is in. I apologize for accidently killing two of marignons fine druids.
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  #108  
Old October 2nd, 2005, 01:56 PM
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Default Re: new turn

Dont worry about it.

Abandoning 24h host has stalled us up a bit. Waiting for Man and Arco.
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  #109  
Old October 3rd, 2005, 03:13 AM
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Default Re: new turn

My stalling was because of being in Chicago, not because of growing lazy with the slack schedule. Y'all'll be happy to know that I am back!
And, with a new turn in my wake.
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  #110  
Old October 3rd, 2005, 11:11 AM

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Default Re: new turn

Jeffr, can't we see reason here? Why do you want Ermor to profit from my destruction? My lands will be devastated and won't be worth much anymore. I offer you 30 fire, air, or nature gems for a 20-turn peace treaty.

If Jeffr refuses peace, I offer all of his neighbors 30 gems each if they will attack him in earnest (not just taking 1 province, but real war).

I don't think I can survive being doubled by both killer-blessed centaurs -and- undead legions. Help!
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