.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #101  
Old March 18th, 2008, 07:23 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: The map that will never be

I'm having an easter break, and since JK is working on his day time job he can't prevent me from working on Gath instead of working on our new project . Actually, he doesn't try to, but it is more fun to work together on that project, so when I'm free I tend to switch back and forth between dom3 and our other project.

I'm proud to say I almost succeeded in making the tartarian 'shattered soul' mechanics work without aid from JK. It didn't work all the way though, and he has to take a look at it, and also add the special stuff.

The first units take some time. I spent several hours on the first of the Gittites and the Kohen Gadol, but then it gets easier, changing equipment and colors and stuff. Giving them stats is just a matter of minutes once the sprites are made.

Simple sprites (human units) might take half an hour for the first one and then about 5-10 min for the rest. Unless I want them to differ more.

Gath is as Gregstrom said the home of Goliath. The nation will be a near eastern nation of giants with influences from Israelites, Canaanites and Philistines. It will be based on accounts of giants in the bible and near eastern texts, such as the Ras Shamra Rephaim texts, Book of Enoch and the like.

Since the Rephaim are huge of stature (size 4) I get stuck in details (I tend to evaluate sprites pixel by pixel even when the sprite is 80 pixels high) and the first ones took a lot of time. Once you have a warrior template and a mage template things tend to go faster.

Gath was a bit quicker than the earlier eras, since they have a larger human population. It was also clever to begin with them since I could rezoom them to make crude Rephaim templates to work from. Making a size 4 unit from scratch is a bit more time consuming.

Descriptions were finished four weeks ago when I has a spring break from school. It was about when 3.15 was about to be released, so I didn't want to make new units that would end up half finished in the map, so I made descriptions instead. It really helps with creativity. You should try it.
__________________
www.illwinter.com
Reply With Quote
  #102  
Old March 18th, 2008, 09:46 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: The map that will never be

Mmm, I wonder if we'll get Nephilim as well? Not to be asking a leading question or anything, really. I like the sound of the word, mostly.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #103  
Old March 18th, 2008, 03:39 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: The map that will never be

There will be Nephilim in the early era. The Rephaim are their descendants.
__________________
www.illwinter.com
Reply With Quote
  #104  
Old March 26th, 2008, 11:01 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: The map that will never be

So, Kristoffer, how *is* Dominions in Space coming along?
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #105  
Old March 27th, 2008, 02:10 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: The map that will never be

Tzing! Tzing! Banzai! [img]/threads/images/Graemlins/MusicalNote.gif[/img] [img]/threads/images/Graemlins/MusicalNote.gif[/img]
__________________
www.illwinter.com
Reply With Quote
  #106  
Old March 29th, 2008, 03:48 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: The map that will never be

Was that a reference to Star Control? Or just general bizarreness?
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #107  
Old March 29th, 2008, 05:50 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: The map that will never be

Star Control?
__________________
www.illwinter.com
Reply With Quote
  #108  
Old March 29th, 2008, 06:20 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: The map that will never be

Star Control 2, actually.

You might know it better as The Ur-Quan Masters. That's the free (and best) version. The source code is also free, I believe.

It's basically the most complete gaming experience you can get in a space game. It's got role-playing, good story, really evil villains, a few dozen fairly fleshed out unique/interesting/bizarre alien races, actiony space combat, a sense of ownership, a great sense of humor, some strategy (a bit too light for my tastes, but it's there), a comfortable level of graphics, and a heck of a lot of depth. It's even free. I just wish it A: didn't have a time limit, B: wasn't a click-fest when it comes to combat, and C: had more strategy and open-ended sandboxness (it has them, I just want more, because I'm greedy).

If Master of Orion is a 4X game, then Star Control is, like, 9X. It really gives you a sense of being inside of a good classic space opera.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #109  
Old March 29th, 2008, 06:27 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: The map that will never be

Quote:
HoneyBadger said:


If Master of Orion is a 4X game, then Star Control is, like, 9X.
Exploration, Expansion, Exploitation, Extermination... then Excursions, Examinations, Excellence, (fatal) Exceptions, and finally Exhaustion?
Reply With Quote
  #110  
Old March 29th, 2008, 06:44 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: The map that will never be

__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks

Tags
map


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.