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September 6th, 2005, 10:18 AM
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Corporal
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Join Date: Jun 2005
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Re: What Changes in the CD Version
I second Tom D's comments.
What are your two stories anyhow? How'd you find yourselves in this position? Did you guys design the original game, or are you just coders who have taken on the SP series as a side-project? Seems like you've put in lots of time and effort -- its appreciated!
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September 6th, 2005, 10:41 AM
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Shrapnel Fanatic
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Re: What Changes in the CD Version
Quote:
Pepper said:
I second Tom D's comments.
What are your two stories anyhow? How'd you find yourselves in this position? Did you guys design the original game, or are you just coders who have taken on the SP series as a side-project? Seems like you've put in lots of time and effort -- its appreciated!
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It's a L O N G story and some of it is a bit of a soap opera and I won't get into that but Andy and I have been working on SP mods since 1998. The first game was a Hex Editor hacked WW2 version of SP2 released in Dec 1998 called SP2WW2. We got access to the game code in July 1999 and have been working on SPWW2 then SPMBT ever since. We took a break for a half year or so in 2003. The development history for WinSPMBT is in the Game guide and if you have a copy of SPww2 that history is in that guide as well.
Don
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September 6th, 2005, 10:53 PM
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Sergeant
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Join Date: Jun 2005
Location: MTY NL MX
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Re: What Changes in the CD Version
Looking forward to the patch here too
In case I'm still in time, I would suggest a toggle feature showing who's attacking who on enemy's turn (or either)and of course just for detected enemies (optional?)
I'm talking about a red line and hex mark just like the one used by the target feature, just like if the enemy were using it and I can see it.
Sometimes it gets tricky to follow the oncomings with all those little tiny rifle bullets flying around.
Thanks in advance
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Oveja Negra
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September 7th, 2005, 03:05 PM
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Corporal
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Join Date: Jul 2005
Location: Tucson, AZ
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Re: What Changes in the CD Version
"OK, you've got it.
51) The game maps can now be scrolled in all directions using the up, down, left and right arrow keys. If accessed from the numeric keyboard Numlock must be OFF
Don"
Don, I've wanted this since SP first came out! THANK YOU!!!!!
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September 7th, 2005, 08:53 PM
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Sergeant
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Location: MTY NL MX
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Re: What Changes in the CD Version
Oh yeah, arrow scrolling is a feature (among others) I´m eagerly waiting to use in this game. It´s just getting better and better. Congratulations for such a superb game¡¡¡
Don, is there any chance to consider the feature I suggested? (the one that would display who´s attacking who by a red line and hex mark, or whatever)
I think it would help us a lot to keep track of events going on in the battlefield.
Thanks in advance, and congratulations again
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Oveja Negra
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September 8th, 2005, 05:29 AM
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Sergeant
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Join Date: Jun 2005
Location: Slovakia
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Re: What Changes in the CD Version
This game already have things coded that are unreal in real fight (like number of enemy sighted, etc...) you have complete control of all your units (real commander dont), you know everything about all enemy units spotted (real commander dont), you know exactly what type of T-72 is firing at you without problem (it is a real difference if you stand against T-72 or T-72BM... Do you really think that game needs other feature to make it easier?
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September 8th, 2005, 10:27 AM
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Sergeant
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Join Date: Jun 2005
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Re: What Changes in the CD Version
Quote:
RVPERTVS said:
Don, is there any chance to consider the feature I suggested? (the one that would display who´s attacking who by a red line and hex mark, or whatever)
I think it would help us a lot to keep track of events going on in the battlefield.
Thanks in advance, and congratulations again
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Some days I really want this feature. Others I don't. In the interest of self honesty I'm going to say I don't want it. The only time I desire it is when I'm faced with a bunch of bad guys that I've softened up and I'm looking for the one that is still capable of firing. I doubt IRL that a soldier would have the time and concentration to figure out which of a platoon of tanks was still undamaged and returning fire.
On the other hand the camo paint jobs on these icons really does a number on my eyes after hours of play. I would love a set of day glow blue and red icons or hilited hexes where friendly units or sighted enemy units are located.
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September 8th, 2005, 10:30 AM
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National Security Advisor
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Re: What Changes in the CD Version
If you need to know where the enemy are, then switch the ID tags on. I consider them a "semi cheat" as they highlight that RPG team you had forgotten about
Andy
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September 8th, 2005, 12:10 PM
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Sergeant
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Re: What Changes in the CD Version
I know what you are saying, but just consider this:
1.- It would be optional (toggle)
2.- I don´t need to know where the enemy is, what I need to know in some cases is what enemy unit is attacking me.
3.- It would be for already detected enemies only (it could be optional though)
I know we all are looking for realistic gameplay and stuff, I´m just talking about knowing in every single attack what enemy is hiting you, and I´m not talking about undetected enemies, I´m talking about already detected ones. After all it´s a viedogame isn´t it?
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Oveja Negra
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September 8th, 2005, 05:43 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: What Changes in the CD Version
As Andy pointed out. That's why ID tags are helpful. It covers points 1 and 3 perfectly.
Don
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