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  #101  
Old April 11th, 2009, 03:13 PM

Illuminated One Illuminated One is offline
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Default Re: Remove Curses and Horror Marks?

Hmm, I didn't read the whole thread but ... if the level of horror marking is applied like damage maybe you could make a copy of Horror Mark that does negative damage?

edit: Found a way to cure horror mark...

Get a unit horror marked 65536 times...

So if horror mark has some kind of damage setting that to 65535 would remove one level of horror marking...

2nd edit: how about chaining spells?
Will chaining horror mark to itself cause an infinite loop and can that be broken (if no more valid targets are on the field for example?)

Last edited by Illuminated One; April 11th, 2009 at 03:33 PM..
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  #102  
Old April 12th, 2009, 01:49 AM
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Potion Re: Remove Curses and Horror Marks?

Quote:
Originally Posted by Illuminated One View Post
edit: Found a way to cure horror mark...

Get a unit horror marked 65536 times...

So if horror mark has some kind of damage setting that to 65535 would remove one level of horror marking...
Without knowing the exact level of horror marking you would not be able to cure horror mark. And since there's no way to identify the level of horror marks for a unit, you haven't found the cure.

A cure is suggesting you have a way to fix any existing unit with different levels of horror marks with a single spell.
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Last edited by NTJedi; April 12th, 2009 at 01:51 AM.. Reason: cure
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  #103  
Old April 12th, 2009, 12:16 PM

Illuminated One Illuminated One is offline
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Default Re: Remove Curses and Horror Marks?

Wouldn't a spell that can reduce horror marks until you are no longer horror marked count as a cure?
I think I know of a way to do that.


Two questions:

What is the special effect number of the astral claw of horrors?
If a unit is horror marked in an assassination battle is there a chance that horrors start spawning during the battle?
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  #104  
Old April 12th, 2009, 01:05 PM
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Default Re: Remove Curses and Horror Marks?

You can find the weapon numbers for the astral claw and its horrormark effects in the Dom3 DB.
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  #105  
Old April 12th, 2009, 02:45 PM

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Default Re: Remove Curses and Horror Marks?

Thanks.
I don't know that much about modding though. It sounded so easy but there so much details to it. I'm only getting to the point where I have one unit conferring insane horror mark levels and make horror weapons insanely strong.
Maybe someone can help me:


(newspell) Copy the spell Manifestation and let it summon a
(newunit) horror mark remover 1
no attacks or anything just

summons in battle (like moloch summons imps)
(newunit) 15 horror mark removers 2 (did that)

these have 2 horror mark attacks (like the doom horror) with 100 attacks per turn that always hit (I suppose they do anyway) and 1 with 57 attacks

Make them unhitable by normal weapons (very high def, prot, awe, etc) but die after 17 rounds...
(newspell) maybe autospell poison damage on them

Make some flavor text about this ancient ritual and the terrible risk involved (in case something goes wrong) - instadeath by doom horror.

I remember something in there is impossible (summon new unit or autocast new spell but maybe you could change old units/spells for that)


You get 17*15*257 = 65535 horror marks in an assassination battle that targets horror marked units. That means you remove 1 level of horror marking. Cast it on a horror marked SC repeatedly until horror mark is gone.

P.S.: Don't tell me I'm mad I know that anyway.
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  #106  
Old April 13th, 2009, 01:35 AM
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Default Re: Remove Curses and Horror Marks?

Quote:
Originally Posted by Illuminated One View Post
Wouldn't a spell that can reduce horror marks until you are no longer horror marked count as a cure?
I think I know of a way to do that.
Yes this would be cure.
I recall the developers saying you can have as high as 15 horror marks stacked. I can't find the thread, but that's what I remember which may help.

Quote:
Originally Posted by Illuminated One View Post
Two questions:

What is the special effect number of the astral claw of horrors?
If a unit is horror marked in an assassination battle is there a chance that horrors start spawning during the battle?
Edi answered the first one.

The second one would be an answer of NO, unless someone has casted a special spell or is using a special item.
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  #107  
Old April 13th, 2009, 05:50 AM

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Default Re: Remove Curses and Horror Marks?

15? That's seems very little though it explains something. Thanks.

I have changed the setup and even got where I wanted.

Changed Swarm - 17 dragonflies with ranged horror mark attacks with 15 ammunition and negative reinvig so they are immobile after round 15, a commander with illithid paralyze that dies from fatigue at some time. When the leader dies, the dragonflies start dying, too.

Now I horror marked a dragon several times and cast that spell on him. His horror marks where completely gone (so maybe even remove all horror marks no matter how high) and he wasn't attacked by horrors.

Interestingly he was immune to horror marks after that.
Looking at the battle the following thing happened. First the dragon was paralyzed and then hit with horror marks. Horror mark icon is still there.
After some rounds horror mark icon was gone and the graphic of the horror mark weapon changed. It stayed away for some time and then it appeared again. So maybe there's a window that you have to hit, maybe it screws the whole game, but hey, that's wild magic.
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  #108  
Old April 13th, 2009, 07:55 AM

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Default Re: Remove Curses and Horror Marks?

Haha, that's crazy but awesome!
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  #109  
Old April 13th, 2009, 08:31 AM

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Default Re: Remove Curses and Horror Marks?

Quote:
Originally Posted by Illuminated One View Post
Interestingly he was immune to horror marks after that.
Looking at the battle the following thing happened. First the dragon was paralyzed and then hit with horror marks. Horror mark icon is still there.
After some rounds horror mark icon was gone and the graphic of the horror mark weapon changed. It stayed away for some time and then it appeared again. So maybe there's a window that you have to hit, maybe it screws the whole game, but hey, that's wild magic.
Just a guess - but probably the horror mark counter is a 16-bit integer with 2's complement arithmetic being performed upon it. Probably any value over 32767 (and less than or equal to 65535) is in "negative horror mark" territory, thereby giving the appearance of immunity until sufficiently horror-marked to wrap around into the positive values again.
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  #110  
Old April 13th, 2009, 12:18 PM
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Default Re: Remove Curses and Horror Marks?

Turn files?
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