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  #101  
Old January 4th, 2004, 04:36 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by johan osterman:
Using both timed host and quick host should work so that you have at minimum 24h between each hosting unless everybody makes their turn again during that interval. I think your problem probably was caused by the restarting of the server with the new settings. In case it doesn't work as intended I suggest Gandalf wait with playing his turn till Last and makes a backup copy of the fatherland file. If it works as intended the server should when the new turn has been processed state a number of hours to next hosting greater or equal to 24.
My oops. Sorry everyone. I shouldnt try things like this late at night. I will voluntarily take a stale turn and maybe the others who did not get a stale turn message will also. Thats the only option I can think of other than starting over.

Thanks for the tip J.O.
I will copy that into my hosting notes. Generally though I think I will include a line for future games that recommend that both be turned on at the start of the game since it doesnt seem to affect the quickturns that happen early on. I will try and put all my notes for how to get a game started into one new post when the learning curves slows down.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #102  
Old January 4th, 2004, 05:30 PM
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aldin aldin is offline
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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by Gandalf Parker:
I will voluntarily take a stale turn and maybe the others who did not get a stale turn message will also.
I just took a turn where I didn't do anything, I hope this is the right way to take a "stale turn".

~Aldin
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  #103  
Old January 5th, 2004, 12:45 AM

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Default Re: Ryan Eye MP Game (thread name changed)

Quote:
Originally posted by aldin:
quote:
Originally posted by Gandalf Parker:
I will voluntarily take a stale turn and maybe the others who did not get a stale turn message will also.
I just took a turn where I didn't do anything, I hope this is the right way to take a "stale turn".

~Aldin

The right way is probably not to take the turn at all, because those who missed the turn didn't get to analyse replays of their battles, but the difference isn't that great (in particular in the light of "correctness" of replays). Similarly, I suppose other nations should not be using the advantage of the announced double-turn vs skipping nations (probably it's irrelevant so early in the game).

I will be skipping the turn completely myself, just to be on the safe side. Could anybody post here, when the turn 6 will be completed?

Alex.
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  #104  
Old January 6th, 2004, 11:55 PM

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Default Re: Ryan Eye MP Game (thread name changed)

I will try not to miss today's turn. I'm stuck at work, though, filing a medical malpractice case that the statute expires on tomorrow.

If I don't get to move today, that will be fine with me. But if I'm done prior to 3 a.m. eastern coast time, I will certainly play my turn.
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  #105  
Old January 7th, 2004, 09:28 AM
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Default Re: Ryan Eye MP Game (thread name changed)

Looks like it just skipped another turn.. Can we have it changed to only once every 24 hours or only once everyones turned? The current method of doing both seems to make it.. do both.
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  #106  
Old January 7th, 2004, 09:42 AM

Wendigo Wendigo is offline
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Default Re: Ryan Eye MP Game (thread name changed)

Yup. My turn 7 .2h file got deleted via an accident while I was trying to arrange for a sub for this weekend, so I basically stalled.

Yet the game quickhosted anyway, and it has hosted again just now and I barely made it on time to not miss another turn because I checked this morning.

Just remove the quickhost and leave the schedule if you want to force regularity. Some nations do not tipically play until a few hours before the scheduled hosting anyway, so we are not gaining any time from quickhosting...
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  #107  
Old January 7th, 2004, 11:23 AM
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Default Re: Ryan Eye MP Game (thread name changed)

Yeah... multiple stale turns gets a little stale=) Simple midnight autohost would be ideal.
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  #108  
Old January 7th, 2004, 03:20 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Ryan Eye MP Game (thread name changed)

OK lets have people jump up and vote here. It doesnt matter to me since either way would leave the full game running 24 hours a day on my server.

I think I will withhold running multiple games until I can iron ut some simple file transfer methods that dont require having the host run until it does a process-and-quit hosting.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #109  
Old January 7th, 2004, 04:31 PM

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Default Re: Ryan Eye MP Game (thread name changed)

I second the midnight autohost.
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  #110  
Old January 7th, 2004, 05:53 PM

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Default Re: Ryan Eye MP Game (thread name changed)

I third the midnight autohost. I didn't realize that it would autohost at midnight again if everyone did their durn late.

The way it is now, the Last nation could log on and play at 11:45, do his turn, then do another turn prior to midnight, and most folks would end up with a stale turn.
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