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Do you own this game? Write a review and let others know how you like it.
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May 10th, 2016, 08:48 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: SCENARIOS!
Quote:
Originally Posted by DRG
If you play it again they might not charge up the road.... that is the old AI preference for movement and we've coded the game to do that once in awhile just to keep people on their toes ( unless the road is the only really clear area on the map )....otherwise the AI doesn't "understand" roads are a fast way to destruction as much as before with the CD version... the DL version doesn't use the advanced AI movement code
However, it WAS fun to hear you give credit to the USAF ( and if you play it again the AF might not be so accomodating......it is the randomness we've built in that keeps the game interesting )
Don
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I just checked with the editor as I suspected wulfir may have set the formation waypoints along the road. He hadn't. My guess would be the units got "behind schedule" on their waypoints and took the fastest route (the road) to try to catch up.
Believe me I was totally amazed when the B-52s actually hit where they did. I usually count myself lucky if a level bomber manages to hit anything.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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May 10th, 2016, 09:00 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: SCENARIOS!
Quote:
Originally Posted by Suhiir
Believe me I was totally amazed when the B-52s actually hit where they did. I usually count myself lucky if a level bomber manages to hit anything.
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Years back I actually shot one down, seem to remember it crashed in the hex my HQ was occupying or adjacent which whipped it out.
Gobsmacked.
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John
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May 13th, 2016, 11:30 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
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Re: SCENARIOS!
Ghowrmach discrict, northern Afghanistan,
November 2007,
After a period of increasing Taliban activity in the north of Afghanistan, ISAF and ANA forces go on the offensive. Backing up the effort near Ghowrmach is a reinforced Norwegian mech inf company. Previously the Norwegians have been held back somewhat, that is over now, time for the gloves to come off...
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The Following 5 Users Say Thank You to wulfir For This Useful Post:
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May 14th, 2016, 05:20 AM
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Corporal
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Join Date: Oct 2006
Posts: 104
Thanks: 446
Thanked 6 Times in 6 Posts
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Re: SCENARIOS!
Excellent! More Afghanistan scenarios!
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May 24th, 2016, 11:55 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
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Re: SCENARIOS!
Anyone started work on a siege of Hue scenario using the maps I made yet?
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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May 24th, 2016, 10:07 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: SCENARIOS!
Still waiting on the local area maps I requested RecruitMonty.
No sense using the entire map when half the scenarios take place south of the river.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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June 2nd, 2016, 10:53 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
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Re: SCENARIOS!
Quote:
Originally Posted by Suhiir
Still waiting on the local area maps I requested RecruitMonty.
No sense using the entire map when half the scenarios take place south of the river.
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You means these (see below), right? If so then I totally forgot about them. Sorry. Will do that now.
Quote:
38,67 - 117,67 - 38,141 - 117,141
28,21 - 73,21 - 28,123 - 73,123
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__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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June 10th, 2016, 08:47 AM
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Second Lieutenant
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Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
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Re: SCENARIOS!
Suhiir, how about making fictional scen which uses whole map area?
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June 10th, 2016, 11:57 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: SCENARIOS!
Quote:
Originally Posted by RecruitMonty
Quote:
Originally Posted by Suhiir
Still waiting on the local area maps I requested RecruitMonty.
No sense using the entire map when half the scenarios take place south of the river.
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You means these (see below), right? If so then I totally forgot about them. Sorry. Will do that now.
Quote:
38,67 - 117,67 - 38,141 - 117,141
28,21 - 73,21 - 28,123 - 73,123
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If these are map hex coordinates, you may extract a copy using the extended map editor.
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June 10th, 2016, 05:09 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: SCENARIOS!
Quote:
Originally Posted by Warhero
Suhiir, how about making fictional scen which uses whole map area?
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I could do that ... but not anytime soon.
I assume something like the entire Hue campaign on one map at one time taking only 90 turns to complete vice the closer to 90 days the real thing did?
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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