.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1091  
Old September 7th, 2005, 02:09 PM
Wolfman77's Avatar

Wolfman77 Wolfman77 is offline
Sergeant
 
Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
Thanks: 0
Thanked 0 Times in 0 Posts
Wolfman77 is on a distinguished road
Default Re: Adamant Mod Discussion Thread

Could you adjust the cost of the racial traits so that they are forced to take it?

Also the Organic Mass Reactor discription is missing the word "matter" I think.

I try to help where I can.
Reply With Quote
  #1092  
Old September 18th, 2005, 01:54 PM

Emperor's Child Emperor's Child is offline
Sergeant
 
Join Date: Jan 2002
Location: Fredericksburg, VA, USA
Posts: 254
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor's Child is on a distinguished road
Default Re: Adamant Mod Discussion Thread

Hey all. I've spent the evening trying out this mod, but found it is the first mod that crashes my computer when it loads. The game hangs after getting loaded to 20% pretty consistently, though i've managed to get it going once I've stopped some routine background running programs (but then the computer crashes when I exit the mod).

I'm pretty sure this is a out of memory related issue that most of you won't be seeing since most of you have newer computers with more memory and there is probably not much I can do except to upgrade memory in order to participate (which means it is a non-starter for me). But before I write off participating in this cool looking mod in PBW, I'd thought I'd ask the group here if this is a problem that others had encountered or if there is a way to cheat down the memory usage in the mod on my computer that won't kill participation in the PBW games (I'm thinking by reducing some of the larger variables in the settings.txt file to be more in line with stock.)
__________________
Emperor's Child
Reply With Quote
  #1093  
Old September 18th, 2005, 02:15 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread

How much ram do you have? You could try increasing your virtual memory setting.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1094  
Old October 22nd, 2005, 08:20 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread

Ugh... my web host seems to have done a clandestine backup restoration of SEnet, which just so happens to coincide with the death of my hdd. The dev snapshot on the site predates adding workforce unhappiness and pollution models. Does anyone have a dev snapshot just prior to this that has mineral miners making people unhappy?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1095  
Old December 3rd, 2005, 09:13 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread

Dunno if anyone cares at this point, but I have launched a revamped Adamant Mod site today:

http://adamant.spaceempires.net/
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1096  
Old December 3rd, 2005, 09:42 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Adamant Mod Discussion Thread

Shiny!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #1097  
Old December 3rd, 2005, 10:05 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Adamant Mod Discussion Thread

Just curious, what's the deal with the space ports. I see it's a resource converter, but it says something about trading resources with local merchants?
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #1098  
Old December 3rd, 2005, 10:07 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Adamant Mod Discussion Thread

Could use some more pictures.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #1099  
Old December 3rd, 2005, 10:08 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread

Geo:

75% loss resource converter ability with the trade with local merchants description.

Kwok:

I am no artist. Care to donate a few?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1100  
Old December 3rd, 2005, 10:14 PM
AdmiralMartin's Avatar

AdmiralMartin AdmiralMartin is offline
Corporal
 
Join Date: Sep 2005
Location: Greeneville, TN
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
AdmiralMartin is on a distinguished road
Default Re: Adamant Mod Discussion Thread

Oooooh, Nice. Could use a some more pictures though.
__________________
-Åđmîŕāl Māŕţîń
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.