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  #1091  
Old August 6th, 2005, 03:44 AM
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Kristoffer O Kristoffer O is offline
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Default Re:

Now I can see it. I seems to have answered a post from NTJedi. I suppose there was a removed post or something.
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  #1092  
Old August 6th, 2005, 06:38 PM
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Default Re:

In fact, it is a minor forum bug: every time a page is full, a new page is added. The new page won't have any visible posts on it before yet another message is posted.
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  #1093  
Old August 7th, 2005, 01:41 AM
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Default Re:

Actually, on the bug thread, it happens much sooner, sometimes three messages before the next page should have even been created.
Atleast from where I'm standing
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  #1094  
Old August 15th, 2005, 06:20 PM
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Default Re:

Here is interesting bug i have never heard of. I had one of my abyssian slayers lose an arm and later when i gave him a fire plate he kept his chain mail cuirass as well and ended up with 21 in protection instead of 12 as he should have.
Guess being one armed isn't so bad after all
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  #1095  
Old August 21st, 2005, 01:12 PM
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Default Vanishing Berserk Status


Disappointing little bug : sometimes a commander or unit will already have gone berserk, be sitting there fighting after the rest of the army has routed, and then... Berserk goes away, lowering strength, protection, etc, and causing the unit to run away when it never should have.

Seen it before, and just had it happen with a berserk+7 commander in a test game.
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  #1096  
Old August 22nd, 2005, 09:55 PM

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Default Graphics glitch

Does anyone else get a strange shimmering effect on the bottom edge of the maps?
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  #1097  
Old August 28th, 2005, 12:08 PM

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Default -preexec does what exactly?

The help text made me think that -preexec would go off once per turn, before the new turn is generated, and -postexec would go off once per turn, after the new turn is generated. But in practice, -preexec seems to do nothing at all and -postexec seems to work as I expected.
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  #1098  
Old August 28th, 2005, 04:17 PM

FrankTrollman FrankTrollman is offline
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Default Re: -preexec does what exactly?

Quote:
Disappointing little bug : sometimes a commander or unit will already have gone berserk, be sitting there fighting after the rest of the army has routed, and then... Berserk goes away, lowering strength, protection, etc, and causing the unit to run away when it never should have.
If a berserk unit passes out from fatugue, they wake up not berserk. I don't think that's a bug, although I haven't found reference to this in the documentation anywhere - thus making it a "hidden feature".

-Frank
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  #1099  
Old September 23rd, 2005, 06:06 PM
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Default Re:

another global bug.

we are using the combined balance mod, but the only change to one of the spells was lowering the path requirement for mechanical militia.

Situation: only globals cast so far were (in order) mother oak, mechanical militia, stellar focus.

My pretender then cast gift of health. everyone got the message that it had been cast, along w/ appropriate flavour text; but it did not exist in the globals screen. Moreover, mechanical militia also ceased to exist. While it is possible that AI c'tis cast a dispel, this seems highly unlikely since its pretty early, and hard to believe that c'tis had the astral. Most likely, I think these two occurrences are related somehow.
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  #1100  
Old October 1st, 2005, 07:55 AM

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Default Re:

I equiped a black servant with bane venom charm. His first turn he spent in a neutral province, that had no defenders as I had just lesser horror'd it to clear defences.

The message stated he had killed 270 people. upon selecting him to move him again, he had gained 25700XP and was top of the hero list with a special ability, though his kills were listed as 0.

Spiro
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