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August 14th, 2002, 08:16 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Babylon 5 Mod
Only own atmosphere does make little sense.
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August 15th, 2002, 01:09 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Ya know what the biggest problem with this MOD is?
After playing/testing it, all others kinda pale.
I fired up TDM after installing the patch and the TDM that goes with it....just kinda "vanilla" IMHO. There is just so much variety and the gameplay is so much different....(has parts of proportions, TDM and neo/devnull in it, plus all the various techs, especially the racial techs)
Yes, me be spoiled.
[ August 15, 2002, 00:10: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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August 15th, 2002, 08:24 PM
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Private
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Join Date: Aug 2002
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Re: Babylon 5 Mod
Where could I get to download the b5 mod? Seems like a stupid question but the galileo.spaceports.com/~b5mod page gives me a 404 and a 403 sometimes? I also found another site to download this mod from somebody's signature but I think the files were old and I couldn't d/l all of them... TIA
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August 15th, 2002, 09:04 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Babylon 5 Mod
go to Space Empires IV Play by Web (seiv.pbw.cc) and register. Then go to downloads, you'll need to find 4 files named B5ModCore30.zip, B5ModCoreS30.zip, B5ModData30.zip and B5ModShipsets30.zip.
But there are several sections of the download area, and this is what messed me up. The first three files are found in the "mods" section, but the shipset file is in the "ships" section.
Now, until Last night I'd just sort of scanned the component file, etc. to get a feel for the mod. But Last night I finally found that Last file, and unzipped it yadda yadda... and Holy Crap !!! it's like a totally different game! "Good work" does not do the Mod justice. Unbelievable!
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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August 15th, 2002, 11:49 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
jimbob: you looked at the techarea.txt file in the data folder yet? combine that with the components.txt.... each race can develope 2-3 weapon techs (including the common matter weapons) plus some unique racial ones....research.txt then becomes a real challenge to make...
hehe.....
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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August 17th, 2002, 12:39 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Babylon 5 Mod
Yeah, there is a whole swack of technology requirements and the like, but no real road map on how to get from A to B (without reading the tech file). But really my only problems right now are:
i) there are so many tech areas to research/figure out
ii) I have a job
iii) I have a wife
iv) My body needs some minimum amount of sleep.
Otherwise things is great!
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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August 17th, 2002, 03:11 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Tell me about it jimbob! I only figured out 3 1/2 tech trees (EA, Narn, Minbari and the Shadows)...but only the weapons and a few other components. I been testing since April sometime...
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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August 17th, 2002, 06:27 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
*rubs eyes, blearily stares at monitor screen*
just finished draft Brakiri and ShagToth AI. Still haven't figgered out the armor tech trees, but got at least a basic research and designcreation done for both.
*passes out* *snort* *wheeez* ZZZZZzzzzzzz.....
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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August 17th, 2002, 10:28 AM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
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Re: Babylon 5 Mod
What's the ETA on a finalized (ish) Babylon 5 mod?
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August 17th, 2002, 12:55 PM
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Corporal
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Join Date: Apr 2002
Location: Earth
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Re: Babylon 5 Mod
Believe I read on the thread, "....it's like a whole new game!". Understatement of the month!
I d/led the (what I thought was) the latest Version, but there are many missing files and misspellings in the component descriptions. Is there a later Version I've missed? B5ModGold.zip is the one.
If there is not a later Version and I have found mistakes, should I edit and post them?, or just list here what I've found?
Will only be Online here for a couple more days before we set off globe trotting, so it might be a while before re-establishing communications after Mon. Not to say I can't work on some fixes in the meantime to upload later. Tell me what you think.
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If he'd reached it all kinds of hell would have broken loose, Haine's men would have hypoed me, and I would have regained consciousness a piece at a time, in Haine's organ-storage tanks. So I strangled him. -Death By Ecstasy-Larry Niven
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