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July 22nd, 2007, 04:44 PM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Caves get inappropriate random events
As the one who's Mind Hunting LP, i can confirm it was indeed Soul Slay.
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July 22nd, 2007, 08:48 PM
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Corporal
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Join Date: Dec 2000
Location: Minnesota
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Caves get inappropriate random events
Ubas for MA Shinuyama when shape changing may become old age, due to ghost cats having much lower max age.
Also, is there any chance to either change or allow changing of hotkeys/shortcuts? I hate hitting 'e' when trying to hit 'r' to recruit... Or at least have a confirmation for end turn.
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July 22nd, 2007, 09:10 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Caves get inappropriate random events
Workaround: if you accidentally hit 'e,' just kill the process quickly. (Alt-control-delete on Windows, xkill or whatever on Linux.) Since the .2h file is written first thing on processing, and the .trn file is written last, you will be able to pick up your turn at the point right before you hit "End Turn." Unless your turn is so simple that it completes processing it before you kill the process.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 22nd, 2007, 09:27 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Caves get inappropriate random events
Oh, and if its WAD, does that mean I'm supposed to lose all the money I invested, too?
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July 23rd, 2007, 01:29 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Caves get inappropriate random events
LP, yes, it does. However, I think that may be an actual bug. Need to ask JK when he comes back if KO doesn't know.
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July 23rd, 2007, 05:48 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Caves get inappropriate random events
Since I'm a n00b to these forums, who's JK? I know he's involved in the programming, but what's his full forum name?
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July 23rd, 2007, 06:00 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Caves get inappropriate random events
Johan K. He's the programming side of the development duo (Kristoffer O being more the content side).
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July 23rd, 2007, 09:50 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Caves get inappropriate random events
Quote:
llamabeast said:
Johan K. He's the programming side of the development duo (Kristoffer O being more the content side).
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There's also a Johan O, who helps with descriptions and ideas and stuff. Johan O currently uses a stone head (Mictlan pretender) as his avatar, while Johan K currently uses a demonic toad (Mictlan summon).
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July 23rd, 2007, 01:41 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Caves get inappropriate random events
Bug thread roundup of recent shortlisted issues, in o particular order:
- MAPEDITOR Shortcut 'm' is used to assign both mountains and many sites terrain.
- BHV Siege Blood Sacrifice When sieging a fort, the sieging commander (happened with dryad if that matters) gets the option to perform a blood sacrifice in command list (though the temple naturally belongs to besieged).
- FT Construction Commanders killed by Mind Hunt or other remote spells when constructing castle prevents continuing fort construction even if province does not change hands.
- EVT Cave Provinces Cave provinces can get inappropriate random events, for example, "A hailstorm has devastated the countryside killing cattle and shepherds."
- BHV Army Movement: Move & Patrol When a commander is selected to move into a province with a castle and the move order changed to move and patrol, adding units to his squads will change the move order even if the units do not have sufficient map move. Thus units with strategic move of 0 can be moved from province to province and units with strategic move of 1 can be made to move farther than they should.
- BHV Automatic Site Search Targeting Automatic monthly casting of site searching spells skips all provinces that have two or more visible sites. It also skips provinces which have been searched with a lower level of skill. Capitals with only one site are targeted. Is this bug or WAD?
- BHV Eyeloss Units with lots of eyes will only get affliction "Lost a couple of eyes" even if they get repeated afflictions. They never go blind from eyeloss.
- BHV MERC Gems: It is possible to steal blood slaves from a mercenary by selecting him and using the Z shortcut. This should not work.
- BHV MERC Rozuls Red Raptors: No discount for EA Caelum. A discount would make thematic sense.
- Multiple slots of one type If a unit has three or more item slots of same type, e.g. hand or misc, multiple identical items will stack if they are separated by a different item in between.
- Item Slots Changing due to afflictions. Basically a different instance of the above case, an immortal unit healing from the "Lost an arm" affliction and getting its hand item slot back can cause unit to drop items. If an artifact is lost in this way, it will not be available for reforging unless the game is reloaded. In short, afflictions and item slots may result in very strange behavior. In the example case, a regrowing arm caused helmet, armor and boots to be dropped.
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July 23rd, 2007, 01:45 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Caves get inappropriate random events
There's also the not especially important but annoying and non-obvious fact that fire resistance from Phoenix Power and Army of Gold don't stack. Killed a good number of my mages, that did.
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