.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1111  
Old December 11th, 2005, 03:30 PM

boltcutter boltcutter is offline
Private
 
Join Date: Oct 2005
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
boltcutter is on a distinguished road
Default Re: regen

Possible bug, possible terrible luck: I sent a Scorpion King in vs. a handful of Ulmites. Scorp cast Personal Regen and went to attack. Did not seem to regenerate [or took more damage than I realized] but got three Permanent Afflictions: Lost one eye, lost other eye, and lost pincers.

It was like the Regen was ADDING afflictions.

Could have been a combination of bad luck and lots-of-little-injuries.
Reply With Quote
  #1112  
Old December 13th, 2005, 01:53 AM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: Rout

Troglodytes rose from a crack in the ground and attacked the PD and my Wyrm. They killed all the PD and my Wyrm *didn't* rout. That's good but, unless the rules have been changed, it's a bug.
Reply With Quote
  #1113  
Old December 26th, 2005, 04:58 PM

Zooko Zooko is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Zooko is on a distinguished road
Default Flight spell targetting bogosity even worse

Earlier in this thread I complained about a mage casting Flight on the friendly unit who already had flight, even casting Flight over and over on the same friendly unit (who had already started the battle with flight) instead of on an adjacent friendly unit who didn't have flight and needed it.

However today I have discovered that targetting of the Flight spell is even more bogus: my mages cast Flight on enemy units instead of on friendly units! Perhaps they had some clever strategem in mind. They were going to make the Flying enemy units rout from the battlefield faster? They were going to cast some spell that destroys flying units? Who knows what they intended -- instead they lost the battle!
Reply With Quote
  #1114  
Old January 27th, 2006, 10:34 AM
Horst F. JENS's Avatar

Horst F. JENS Horst F. JENS is offline
Sergeant
 
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
Horst F. JENS is on a distinguished road
Default bug: #castledef gives always castledef(1000)

Hi,
can you point me to a solution how to use the modding command
#casltedef <value> ?
No matter what number i enter for <value>, the unit description in the game says always: castledef(1000)

here is a test mod:

--castledef test with Tien Chi imperial Archer
#selectmonster 801
#castledef 5
#end
Reply With Quote
  #1115  
Old February 5th, 2006, 03:13 PM
lebarjack's Avatar

lebarjack lebarjack is offline
Corporal
 
Join Date: Aug 2004
Location: Lille, France
Posts: 91
Thanks: 0
Thanked 2 Times in 1 Post
lebarjack is on a distinguished road
Default besieging army swapped with defending one

Active globals: Wild hunt

Mictlan's troops were sieging one of my (pangean) fortress. The lord of the hunt attacked one of the sieging priest and all my troops were suddenly ousted from the fortress. They stand now outside, with no lab, casting summonning spells or researching.

It's a really weird bug.
Attached Files
File Type: zip 404322-pangaea.trn.gz.zip (19.9 KB, 324 views)
Reply With Quote
  #1116  
Old February 5th, 2006, 07:16 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Flight spell targetting bogosity even worse

Quote:
Zooko said:
Earlier in this thread I complained about a mage casting Flight on the friendly unit who already had flight, even casting Flight over and over on the same friendly unit (who had already started the battle with flight) instead of on an adjacent friendly unit who didn't have flight and needed it.

However today I have discovered that targetting of the Flight spell is even more bogus: my mages cast Flight on enemy units instead of on friendly units! Perhaps they had some clever strategem in mind. They were going to make the Flying enemy units rout from the battlefield faster? They were going to cast some spell that destroys flying units? Who knows what they intended -- instead they lost the battle!
ive noticed it too, although unless against strong enemys (jotuns/sacred cavalry ect) i like it when my mages cast flight on enemys because then they come over one at a time and are slaughtered
Reply With Quote
  #1117  
Old February 8th, 2006, 07:10 AM

nihilistic nihilistic is offline
Private
 
Join Date: Jan 2006
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
nihilistic is on a distinguished road
Default Re: Looks and feels like a bug, but may be not

I am running the latest patch of Dominions 2 (2.16) on Gentoo Linux. The game has two directories one at ~/dominions2 and one at /opt/dominions2. The first one is used to store pretenders, created games, etc. It also has the maps and mods sub-directories. The second one holds the game data and executables.

The mods I have placed in ~/dominions2/mods are recognized by the game and can be loaded. However, the maps I place in ~/dominions2/maps are _not_ picked up by the game. I have to place them in /opt/dominions2/maps in order for the game to load them.

I am not sure if this has been discussed here before; a quick search returned nothing relevant and I am too bored to go through 74 pages of posts. So, I apologize in advance if this is a known issue.
__________________
2BA8 C3B7 6842 9393 FC52 BAFD EFA9 3C46 25CD 7597
Reply With Quote
  #1118  
Old February 8th, 2006, 05:28 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Looks and feels like a bug, but may be not

Placing maps in ~/dominions3/maps doesn't work unfortunatelly.
__________________
http://www.illwinter.com
Reply With Quote
  #1119  
Old February 8th, 2006, 06:18 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: Looks and feels like a bug, but may be not

Good to see that dom3 is heavily on your mind
Reply With Quote
  #1120  
Old February 9th, 2006, 12:58 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Looks and feels like a bug, but may be not

Yeah, that should be dominions2.
__________________
http://www.illwinter.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.