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  #1121  
Old October 7th, 2005, 09:32 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Hehe. Well, these imps have to get past me first... And I can hear them from a mile away. Gotta love my listen skill
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  #1122  
Old October 7th, 2005, 09:42 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Back to the wizard's rules of survival: get those big buff physical guys to protect you while you prepare to make the universe sit up and beg.
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  #1123  
Old October 7th, 2005, 10:12 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
NullAshton said:
Hehe. Well, these imps have to get past me first... And I can hear them from a mile away. Gotta love my listen skill
Not a mile away (by RAW, a mile imposes a +528 DC to listen/spot checks ... which finding someone who is hiding/silent is all about) and there are other demons with better checks; how does a Babau's +19/+19 Hide/Move Silently sound?
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  #1124  
Old October 7th, 2005, 10:24 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Now that I'm getting a little worried, I need to work out some way for Kaylin to become paranoid about her spellbook in-game. In the meantime, who all is planning on playing the campaign NullAshton is thinking about GMing? I'm in, but I'm still debating what to play.
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  #1125  
Old October 7th, 2005, 10:32 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Put your spellbook in your bag of holding when you're not using it, tie the bag shut, and lock it in a chest when you're not awake and carrying it with you. Also, put some Explosive Runes on the spellbook.

Given how important a spellbook is to an adventuring wizard, I'd say you don't need any extra reason to be paranoid about it in character - paranoid protection of the spellbook is the default normal behavior.
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  #1126  
Old October 7th, 2005, 10:49 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
paranoid protection of the spellbook is the default normal behavior.
Good point that. Could it survive an Explosive Runes detonation? I don't see anything about HP in the srd info.
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  #1127  
Old October 7th, 2005, 12:11 PM
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Default Re: OT: Narf has gone looney and wants to GM.

I also want to get Kaylin to cast the great warping thingie on me before 6 tomorrow.
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  #1128  
Old October 7th, 2005, 12:13 PM
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Default Re: OT: Narf has gone looney and wants to GM.

You could just leave it to me to protect. I can just sleep on it, and they'd never get it.
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  #1129  
Old October 7th, 2005, 12:27 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
Violist said:
That's 9:00 PST? Pretty early, but I can probably manage.
That's the time he has to leave. He wants to start at 1pm Eastern, 4pm Pacific.
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  #1130  
Old October 7th, 2005, 12:38 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Ummm? Pacific is 3 hours earlier than me. 1PM eastern, 10:00 AM PST. Usually we start at 12:00 PST, noon.
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