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  #1131  
Old December 27th, 2003, 04:50 PM

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Default Re: STM "Final v1.7.5" Discussion

Good morning all, been playing STM 1.3.5 for two weeks. I've been the Borg and letting AI control biulding ships,I am up to turn 393.We are up to 4th generation attack cube {1200kt} with specs for impulse engines and transwarp drive , 14 move ment points, came out of yards with :0: moverment points , later queen cube {1600kt} built again with specs of impulse engines and transwarp drive and 14 movement points again came out of yards with no movement points. problem only seem to be under 'attack' catagory as mine laying ships same size have been biult and move , so what do you guys think ?
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  #1132  
Old December 27th, 2003, 08:41 PM
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Default Re: STM "Final v1.7.5" Discussion

Do the ships have supplies?

IIRC, your ships need to have 1 full movement point without ANY bonus movement before they can get any movement points. This is the sum of standard movement from all engines (no extra movement, no bonus movement) divided by the engines per move value of the ship hull. Try adding more imuplse engines.
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  #1133  
Old December 27th, 2003, 10:20 PM
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Default Re: STM "Final v1.7.5" Discussion

I've had the same thing happen to me. Fyron is right, add one more impulse engine and it should be fine. This is a problem with the game itself and not the mod.
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  #1134  
Old December 28th, 2003, 02:33 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by mrscrogg:
Good morning all, been playing STM 1.3.5 for two weeks. I've been the Borg and letting AI control biulding ships,I am up to turn 393.We are up to 4th generation attack cube {1200kt} with specs for impulse engines and transwarp drive , 14 move ment points, came out of yards with :0: moverment points , later queen cube {1600kt} built again with specs of impulse engines and transwarp drive and 14 movement points again came out of yards with no movement points. problem only seem to be under 'attack' catagory as mine laying ships same size have been biult and move , so what do you guys think ?
Just update the class with more impulse engines. The AI is not very good at designing ships in the later part of the game. Perhaps I could get Rollo to take a look at that.
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  #1135  
Old December 28th, 2003, 05:55 AM

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Default Re: STM "Final v1.7.5" Discussion

Stupid newbie question #3: The impulse engines in the Star Trek Mod are scaled to ship size, whereas the Warp Cores just add mvmnt points straight up, right?

thanks,

Alarik
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  #1136  
Old December 28th, 2003, 06:36 AM
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Default Re: STM "Final v1.7.5" Discussion

Standard Movement abilities are divided by engines per move of the ship hull (so scaled to size). Bonus movement is not, it is just added. Same with extra movement.
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  #1137  
Old December 28th, 2003, 09:35 AM
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Default Re: STM "Final v1.7.5" Discussion

Ya, what he said.

Any feed back on the two klingon ships?
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  #1138  
Old December 28th, 2003, 05:40 PM

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Default Re: STM "Final v1.7.5" Discussion

I think they're very good ships. A lot nicer than the current ones. Although shouldn't they be green?

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  #1139  
Old December 28th, 2003, 07:25 PM
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Default Re: STM "Final v1.7.5" Discussion

Those sorts of klingon ships were blue, actually.
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  #1140  
Old December 28th, 2003, 10:20 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by CNCRaymond:
quote:
Originally posted by alarikf:
OK! I've loaded up the mod, and I'm checking it out, but I get an error whenever I run it: "Unable to load "cogram files\space empires iv gold\pictures\planets\p0702.bmp" (and a few other planet BMPs give me this error)

Note that this is NOT the directory that Iloaded the mod into (that would be "....\Star Trek Mod\....")

So, is this a problem? I suspect not, and I guess I just need to copy over a planet BMP and rename it p0702 etc...

Just wanted to check,

thanks,

Alarik


quote:
Originally posted by mottlee:
So Far I have been playing against the AI and I love this mod, is about the only one I play now, I am not doing to bad at war with 2 emp now

From the Star Trek Mod Installation Note Pad file:

1. This mod uses the Image Mod Pack (Not Included):
A. Planets Mod - Not Included
B. Components Mod - Only the New Images for this mod are included)
C. Facilities Mod - Not included

Question: I get errors saying that I do not have a BMP file. Why?
ANSW$ER: You need to install the Image Mod Components/Facilities/Planets/Combat modules.

OK What Image mod is it there are 3 It is not a compnet not a planet (unless by a long shot) and not a facility
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