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December 27th, 2003, 04:50 PM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
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Re: STM "Final v1.7.5" Discussion
Good morning all, been playing STM 1.3.5 for two weeks. I've been the Borg and letting AI control biulding ships,I am up to turn 393.We are up to 4th generation attack cube {1200kt} with specs for impulse engines and transwarp drive , 14 move ment points, came out of yards with :0: moverment points , later queen cube {1600kt} built again with specs of impulse engines and transwarp drive and 14 movement points again came out of yards with no movement points. problem only seem to be under 'attack' catagory as mine laying ships same size have been biult and move , so what do you guys think ?
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December 27th, 2003, 08:41 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Do the ships have supplies?
IIRC, your ships need to have 1 full movement point without ANY bonus movement before they can get any movement points. This is the sum of standard movement from all engines (no extra movement, no bonus movement) divided by the engines per move value of the ship hull. Try adding more imuplse engines.
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December 27th, 2003, 10:20 PM
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First Lieutenant
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Re: STM "Final v1.7.5" Discussion
I've had the same thing happen to me. Fyron is right, add one more impulse engine and it should be fine. This is a problem with the game itself and not the mod.
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December 28th, 2003, 02:33 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mrscrogg:
Good morning all, been playing STM 1.3.5 for two weeks. I've been the Borg and letting AI control biulding ships,I am up to turn 393.We are up to 4th generation attack cube {1200kt} with specs for impulse engines and transwarp drive , 14 move ment points, came out of yards with :0: moverment points , later queen cube {1600kt} built again with specs of impulse engines and transwarp drive and 14 movement points again came out of yards with no movement points. problem only seem to be under 'attack' catagory as mine laying ships same size have been biult and move , so what do you guys think ?
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Just update the class with more impulse engines. The AI is not very good at designing ships in the later part of the game. Perhaps I could get Rollo to take a look at that.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 28th, 2003, 05:55 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
Stupid newbie question #3: The impulse engines in the Star Trek Mod are scaled to ship size, whereas the Warp Cores just add mvmnt points straight up, right?
thanks,
Alarik
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December 28th, 2003, 06:36 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Standard Movement abilities are divided by engines per move of the ship hull (so scaled to size). Bonus movement is not, it is just added. Same with extra movement.
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December 28th, 2003, 09:35 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Ya, what he said.
Any feed back on the two klingon ships?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 28th, 2003, 05:40 PM
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General
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Re: STM "Final v1.7.5" Discussion
I think they're very good ships. A lot nicer than the current ones. Although shouldn't they be green?
Renegade 13
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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December 28th, 2003, 07:25 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Those sorts of klingon ships were blue, actually.
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December 28th, 2003, 10:20 PM
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Colonel
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by CNCRaymond:
quote: Originally posted by alarikf:
OK! I've loaded up the mod, and I'm checking it out, but I get an error whenever I run it: "Unable to load "c ogram files\space empires iv gold\pictures\planets\p0702.bmp" (and a few other planet BMPs give me this error)
Note that this is NOT the directory that Iloaded the mod into (that would be "....\Star Trek Mod\....")
So, is this a problem? I suspect not, and I guess I just need to copy over a planet BMP and rename it p0702 etc...
Just wanted to check,
thanks,
Alarik
quote: Originally posted by mottlee:
So Far I have been playing against the AI and I love this mod, is about the only one I play now, I am not doing to bad at war with 2 emp now
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From the Star Trek Mod Installation Note Pad file:
1. This mod uses the Image Mod Pack (Not Included):
A. Planets Mod - Not Included
B. Components Mod - Only the New Images for this mod are included)
C. Facilities Mod - Not included
Question: I get errors saying that I do not have a BMP file. Why?
ANSW$ER: You need to install the Image Mod Components/Facilities/Planets/Combat modules. OK What Image mod is it there are 3 It is not a compnet not a planet (unless by a long shot) and not a facility
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