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  #1151  
Old November 20th, 2003, 06:41 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
I have some comments about Stellar Manipulation.

AI plays very well now IMHO. But, and I mean BUT, the combination of those two tweaks made human SM very robust. In the game I play with latest settins, it is very easy for humans to get very effective expansion tool.

I suggest to restor the values of human SM warp openers to 3,4 and 6 LY. It should't be a problem given the new cheap research cost !

Just MHO, may be i'm too harsh on feloow humans
Oleg do you think raising the SM tech cost up a little maybe better in slowing the pace to prevent the rapid expansion.

Existing AIC warp opened at 4ly, 6ly and 10ly at sm3 works really good in a no-warp game with most FQM and upper AIC maps.

[ November 20, 2003, 16:43: Message edited by: QBrigid ]
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  #1152  
Old November 20th, 2003, 06:49 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
So, FQM will be a part of AIC now ? Good, but _watch out_ for starting HW settings - medium/large moons will expose one of the remaining SE bugs !
Is this true?
I read in a post that the AI will get hung up with pop transport if there are moons present.

I don't care if this is true, we want FQM

[ November 20, 2003, 16:50: Message edited by: QBrigid ]
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  #1153  
Old November 20th, 2003, 06:58 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
I read in a post that the AI will get hung up with pop transport if there are moons present.

I don't care if this is true, we want FQM
Fyron answered below in the thread that the problem with moons as homeworlds is no longer true. (That is what you quoted) And as far as I know, the AI handles perfectly well moons, I saw it transfering population from one world to another, both of them with colonized moons.

I believe these... well, sentences came from playing too much and above all, having too much imagination and free time on my hands. *Smirks*
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  #1154  
Old November 20th, 2003, 08:17 PM
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Default Re: AI Campaign => For a Challenging AI opponent

You will only ever encounter a problem with HWs if you use a bad planet start. Unless, of course, JLS merged FQM into AIC improperly and did not maintain the careful allow HW settings on all of the systems in FQM.
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  #1155  
Old November 20th, 2003, 09:27 PM

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Default Re: AI Campaign => For a Challenging AI opponent

QB you read this in a post a few months ago, however QB you have not seen this in AIC v4. Oleg and others have made this post some time ago, I am not sure of all the details.

In all cases, the AI uses a Debarkation Depot and Transports. The AI in AIC should never have Population problems
- - - - -

Quote:
You will only ever encounter a problem with HWs if you use a bad planet start. Unless, of course, JLS merged FQM into AIC improperly and did not maintain the careful allow HW settings on all of the systems in FQM.
FQM ported fine

QB made no mention of a Home World Fyron, is there an issue with moons and AI transport in other applications?

[ November 20, 2003, 20:00: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1156  
Old November 20th, 2003, 10:48 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
QB made no mention of a Home World Fyron, is there an issue with moons and AI transport in other applications?
No. Alneyan was alluding to the HW issue, so I was just making it more explicit.
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  #1157  
Old November 20th, 2003, 11:37 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
Oleg do you think raising the SM tech cost up a little maybe better in slowing the pace to prevent the rapid expansion.
I would agree that SM feels far too easy. Having planet creating ships all over the place is easy and feels like a really cheap advantage over the AI.
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  #1158  
Old November 20th, 2003, 11:39 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Welcome to the world of SE3. In fact, SM was so easy that it was a good tactic to go around blowing up all of your planets and building a new large one from them (no huge)! Asteroids had no "size" in SE3.

[ November 20, 2003, 21:43: Message edited by: Imperator Fyron ]
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  #1159  
Old November 21st, 2003, 12:25 AM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by deccan:
Originally posted by QBrigid:
Oleg do you think raising the SM tech cost up a little maybe better in slowing the pace to prevent the rapid expansion.
- - - - - - - - - - - - - - - - - - - - - - - - -
I would agree that SM feels far too easy.
Agreed, the reduction of v4.0 SM research cost was hasty on my part, the consensus is to raise this back to v3.02.
- - -

Quote:
Having planet creating ships all over the place is easy and feels like a really cheap advantage over the AI.
You may be surprised, the AIC AI Players do well with its own Colony expansions via its own Create Planet vessels.

There will be only a slight Human Player advantage here

[ November 20, 2003, 22:45: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1160  
Old November 21st, 2003, 12:30 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
Welcome to the world of SE3. In fact, SM was so easy that it was a good tactic to go around blowing up all of your planets and building a new large one from them (no huge)! Asteroids had no "size" in SE3.
Blowing up the AI players Star Systems or Planets have little to NO Human Player Advantages to that of the AI Players, in AIC

Actually, with AI Campaign; it is the Human Player that MUST be on its guard against the AI players Star or Planet Destroyers,

[ November 20, 2003, 22:32: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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