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December 29th, 2003, 01:40 AM
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National Security Advisor
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Location: Ohio
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Re: STM "Final v1.7.5" Discussion
Regarding the Star Trek Mod game failing to process. I am not sure there is a problem at all. We've had some problems the Last few days with turns failing and when the game owner hits the execute turn button they run fine the second time. I think it's a system resource thing cause we've been running some utilities on the server. Raymond, if you see this, if it fails again on the next turn let me know before you run it offline. I want to look at it and see what's happening.
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December 29th, 2003, 04:40 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
Has anyone else notcied this:
Your ships in a fleet with the default ship and fleet orders (Optimal range) do not fire in comabat?
I have noticed this in several games. My ships run around in circles and do not approach or fire on the enemy. in some combats were they started next enemy satalites they just did not fire??
I'm not sure if this is a mod problem or maybe some se4 thing (although I suspect the later)
I was going to send one particular game turn to Atrocities to see what he thought but then I recall he is on dialup and it is a 1MB turn file. 
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December 29th, 2003, 05:54 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
David I have no idea what would cause this. None at all. I think it might be an SeIV thing, but then agian who really knows.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 29th, 2003, 10:20 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Make sure that that default strategy is not bugged. What weapons exactly do you have on the ships?
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December 29th, 2003, 01:05 PM
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Colonel
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
If AT did not add anything new to the SystemTypes.txt file when copying it from FQM, a better solution would be:
1) download FQM Standard
2) find the FQM Standard\Data folder
3) copy the SystemTypes.txt file from this folder
4) find the Star Trek Mod\Data folder
5) paste the copied SystemTypes.txt file from FQM into the Star Trek Mod\Data folder
This should be the same systems file, except that all systems with non-stock system images are modified to simply use stock system images (no extra nebulae, novae, black holes, etc.).
Note that this is better because FQM Standard is around 1 MB, instead of around 30 MBs for the FQM Deluxe file that you would need to get the missing system images from.
Of course, this does not help games in progress, onlt new games. CUrrent games can be easily fixed without any downloading. Just copy one of the stock Black Hole images, renaming it to the name of the missing image.
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OK will do I did D/L both but did not know what to look for 
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December 29th, 2003, 09:41 PM
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First Lieutenant
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Location: Edmonton, Alberta, Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Your ships in a fleet with the default ship and fleet orders (Optimal range) do not fire in comabat?
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I've noticed that if I break a treaty and try to attack in the same turn that my ships will (sometimes? always?) close with the enemy but not attack/fire. Is this a possibility in your case? It was a glitch I noticed in pre-gold, so maybe this isn't your problem.
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December 29th, 2003, 10:53 PM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
OK, please forgive another newbie question related to mods & images & FQM:
I'm still a bit overwhelmed by all the image mods out there.
I enjoy "maxing out" my SEIV games. So, What I want to do is this: I want to
get the most comprehensive set of images and make FQM-Deluxe usable by my mods
without causing the mods to get horked up.
So, since I play Stock SEIV, DevNull, and now Star Trek 1.3.5. do I just copy over the
"largest" image.mod files into each of the appropriate picture directories for each mod
I use? And, how can I get use of FQM-deluxe in DevNull and Star Trek (or any future mods I
load up)?
Are they able to be overlapped, or is it a one-or-the-other proposition?
thanks,
Alarik
(yes, I know this is getting off the Star Trek topic, but I've got to occupy myself somehow until the game starts...)
Quote:
Originally posted by mottlee:
quote: Originally posted by Imperator Fyron:
If AT did not add anything new to the SystemTypes.txt file when copying it from FQM, a better solution would be:
1) download FQM Standard
2) find the FQM Standard\Data folder
3) copy the SystemTypes.txt file from this folder
4) find the Star Trek Mod\Data folder
5) paste the copied SystemTypes.txt file from FQM into the Star Trek Mod\Data folder
This should be the same systems file, except that all systems with non-stock system images are modified to simply use stock system images (no extra nebulae, novae, black holes, etc.).
Note that this is better because FQM Standard is around 1 MB, instead of around 30 MBs for the FQM Deluxe file that you would need to get the missing system images from.
Of course, this does not help games in progress, onlt new games. CUrrent games can be easily fixed without any downloading. Just copy one of the stock Black Hole images, renaming it to the name of the missing image.
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OK will do I did D/L both but did not know what to look for
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December 30th, 2003, 12:14 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
You could copy the images into every mod. Or, you could install them into the default pictures folders, which prevents unnecessary duplication, and makes it much easier to update in the future. It is not a good idea to install the Image Mod files into particular mods.
You can move the system images from FQM Deluxe into the default Pictures\System folder as well, and they will be used by any of your mods that call for them.
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December 30th, 2003, 02:10 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
You could copy the images into every mod. Or, you could install them into the default pictures folders, which prevents unnecessary duplication, and makes it much easier to update in the future. It is not a good idea to install the Image Mod files into particular mods.
You can move the system images from FQM Deluxe into the default Pictures\System folder as well, and they will be used by any of your mods that call for them.
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I would do what Fyron recommends and install them into the default pictures folders.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 30th, 2003, 02:35 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
Hmmm...it looks like I used the wrong shipset. I think I should've used "Cardassian (Star Trek)" instead of "Cardassian Shipset"
I presume this won't make a difference...
thanks,
Alarik
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