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  #1171  
Old October 9th, 2008, 02:09 AM

atul atul is offline
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Default Re: KingMaker - let the Ascension War commence!

Oooooh, so many items! Markatas jump with joy, endlessly.

But they've been touched by those filthy giants, never know where they've been. Probably better not think too much about it.

Bandar Log still has two capitals, despite Niefelheim's, LA Man's and Fomoria's invasion. Given the circumstances, the little bout with LA Arco is on hold. I hope Powers That Be understand.

Two Niefel Jarls were killed today, five had to flee for their lives. Cowards. Now that the small have shown how vulnerable the big are, it would be within reason for other little people to find their courage to oppose the all-too-big giants. (Utgårdians are reasonably-sized and therefore a-okay)
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  #1172  
Old October 9th, 2008, 08:34 AM

Xietor Xietor is offline
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Default Re: KingMaker - let the Ascension War commence!

Good Game Baruk!

Glad you played and hope you had fun.

Sorry you got one of those erroneous battle recordings. Reay can tell you sad stories about those from Fallacy, the last game we were in together.I think we have all been on the short end of those at one time or the other(:

MR makes no difference with Drain Life. The only thing that may have helped your banelord with that is luck, if he got lucky.

Sorry about the "bad" starting spot. Some spots are much better than others. I think the worse spots were those next to aggressive bless nations though, and had little to do with lakes etc.

Good luck in future games!
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  #1173  
Old October 9th, 2008, 08:52 AM
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Amhazair Amhazair is offline
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Default Re: KingMaker - let the Ascension War commence!

Quote:
Originally Posted by baruk View Post
[*] Watching the final battle for your capital and realising that COMMUNION SLAVES DON'T GET TO CAST SPELLS.
Well, this isn't 100% accurate. (You might know this of course, but after you learned (at least) one lesson about communions the hard way I thought I could try to help you along the way for future communion joy. )

In fact, communion slave only don't get to cast if they come after a casting master in the turn order. If they act before all masters in the communion they do cast normally.

For you or anyone else that wants to learn more about communions, there's an absolutely excellent guide by Baalz telling you everything you would ever want to know about how to use them. It helped me a lot on my first serious attempt to rely on massive communions in battle. (Though I still managed to burn through quite a lot of slaves of course ) You can get to it through the strategy index sticky. (Or Baalz signature)
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  #1174  
Old October 9th, 2008, 09:57 AM
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Default Re: KingMaker - let the Ascension War commence!

Yeah, erroneous battle reports are being noticed by more people now. Keep an eye out for them. It happened to me several times in Fallacy.

Tir Na N'og has 3 capitals.
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  #1175  
Old October 9th, 2008, 11:45 AM

Xietor Xietor is offline
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Default Re: KingMaker - let the Ascension War commence!

Nations with over 40 provinces that have not reported capitals:

LA Marignon
EA Ryleh
Helheim
LA Man

tick tock. tick tock. tick tock.
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  #1176  
Old October 9th, 2008, 12:31 PM

Zeldor Zeldor is offline
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Default Re: KingMaker - let the Ascension War commence!

Yeah, I had huge differences between real results and battle replays in KM. Real battle and report was me annihilating enemy army, battle replay showing death of mine without inflicting many losses to the enemy.
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  #1177  
Old October 9th, 2008, 12:52 PM

Xietor Xietor is offline
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Default Re: KingMaker - let the Ascension War commence!

With Zeldor it is likely due to karma. Evil follows evil they say.

Seriously, I do know we had battle replay bugs in Fallacy and there were virtually no mods used in that game at all. velusion hosted it at the start and he is not a big mod guy.

Manatee also had battle replay bugs and it used no mods at all. I did not play in that game, but i noticed there were posts in the thread about battle replay issues and I took notice of them since we were having them in Fallacy.

In Fallacy they were not game determinative. And there were not many of them. I think there were 2 or 3 and they were between myself and Reay mostly. Not sure any other nations reported the bug and it was a 22 player game that went 108 turns. So that is a lot of turns and a lot of battles to only have a handful of replay bug errors.

That said, the goal is obviously to eliminate bugs completely.

One thing I do know, the battle replay bug is not caused by mods. Whether mods make it worse, who knows? But it exists independently of mods.
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  #1178  
Old October 9th, 2008, 12:57 PM

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Default Re: KingMaker - let the Ascension War commence!

Yeah, you can get guaranteed incorrect replays by using an incorrect version of a mod. But this seems to be a genuine bug that has nothing to do with mods. I will see if I can find a nice example and give the files to JK so he can take a look.
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  #1179  
Old October 9th, 2008, 01:04 PM

Xietor Xietor is offline
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Default Re: KingMaker - let the Ascension War commence!

hopefully Zeldor updated the Kingmaker mod when you started this thread and made an attachment with the new bells and whistles. maybe he is using the older version?

If so, maybe some self inflicted wounds?
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  #1180  
Old October 9th, 2008, 04:11 PM

Xietor Xietor is offline
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Default Re: KingMaker - let the Ascension War commence!

I was informed by LA Man that he owns 3 capitals.
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