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  #1181  
Old August 24th, 2002, 12:06 PM
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Default Re: Babylon 5 Mod

Oleg: the AGOG rules books have both background materials on the various races but also .pdf of the ships with what weapons/components and how many. It would help to know the prefferred weapons/components since I didn't get to see much of B5

Lighthorse: Thanks, I'll check locally and if I can't find anything I'll get a couple from AGOG.

[ August 24, 2002, 11:37: Message edited by: pathfinder ]
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  #1182  
Old August 24th, 2002, 07:34 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
Stumped at the moment. Trying to do decent AI_desgncreation but no guidance except for the Agents of Gaming (AGOG) B5 Fleet Action materials. .
pathfinder:

I don't know if this is what you're looking for, but this site has a lot of work put into it regarding various race ships and weapons. Try the Centauri as an example using the following links. You'll find that the tables print up nicely.

http://www.datasync.com/~mtg02/ ;then look under Centauri Republic, then under Weapons (and try under ships). There is a lot of description and stats.
I think he has used (AGOG).

e.g. Twin Array-The current standard tertiary weapon of the Centauri, this is one of the more potent of its class. Lacking the range and hitting power of its closest competitors, it compensates with an incredible rate of fire. Centauri ships bristle with Twin Array mounts with typically excellent arcs of fire. These are one of the great strengths of the Centauri fleet.

[ August 24, 2002, 18:43: Message edited by: Nomor ]
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  #1183  
Old August 24th, 2002, 08:30 PM
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Default Re: Babylon 5 Mod

Nomor: Yup, that is what me looking for. Atleast the races depicted can get the "prefferred" weapons thanks!

Centauri AI_designcreation done, now for the hard one---AI_research..

[ August 24, 2002, 20:58: Message edited by: pathfinder ]
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  #1184  
Old August 25th, 2002, 12:07 AM
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Default Re: Babylon 5 Mod


Re: PBW; If we* take 1 turn every 2 days that's 8 per week.
(*That the you "we", not the me "we" .)

And we want to build a Manufacturing Colony on a Tiny (500m) planet @ 6.7 yrs game time or 67 moves that would take how long real time? 8 point 3 weeks....

And if we want to build a Home world Hub on a Tiny planet @25.3 yrs game time or 253 moves that would take...? 31 and a bit weeks...!

I'm suddenly.... very.. very.... tired

Anyone heard from Val?

[ August 24, 2002, 23:15: Message edited by: Nomor ]
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  #1185  
Old August 25th, 2002, 12:37 AM
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Default Re: Babylon 5 Mod

OK, some basic Race AI for the B5 MOD. Compatible with both 1.49 and Gold (only did AI_designcreation and AI_research files).

They are in the AI/shipset forum:

http://www.shrapnelgames.com/cgi-bin...;f=50;t=000001

Nomor: Nope haven't heard from Val in 2-3 weeks. Hehe, it does take awhile for a game to get going

[ August 24, 2002, 23:39: Message edited by: pathfinder ]
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  #1186  
Old August 25th, 2002, 02:29 AM
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Default Re: Babylon 5 Mod

Weapon Platforms: Comments? IIRC Val wantes to do away with them OR make them PD only. Me...prefer and way I play it is as PD/Anti-fighter defense for planets. re-doing generic AI and wondering if to bother having more that one level (small) of weapon platform...
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  #1187  
Old August 25th, 2002, 03:07 AM
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Default Re: Babylon 5 Mod

Maybe they could be allowed to have armor on them too, to increase the amount of damage necessary to destroy the planet.
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  #1188  
Old August 25th, 2002, 03:26 AM
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Default Re: Babylon 5 Mod

IF: I always, if available, put heaviest armor that will fit on them; so that sounds good to me
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  #1189  
Old August 25th, 2002, 03:28 AM
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Default Re: Babylon 5 Mod

I don't build many weapon platforms. But when I do, the first couple have 2 PDCs and the rest armor comps. Increases the planet's survivability.
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  #1190  
Old August 25th, 2002, 03:43 AM
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Default Re: Babylon 5 Mod



One other thing, IIRC, is Val wants to add an ability to wp's of anti-infantry.

Hehe, maybe a good thing to do that. I have seen the Narn land 300+ Elite infantry on a planet to take it.

[ August 25, 2002, 02:43: Message edited by: pathfinder ]
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