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December 26th, 2018, 10:04 PM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
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Thanked 12 Times in 10 Posts
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Re: MAPS!
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"The beatings will continue until morale improves!"
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December 26th, 2018, 10:11 PM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
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Re: MAPS!
I broke up the URL. If you compress them, it should work.
http://www.venhola.com/maps/geo.html
#13.200268137756227,48.629755946799065,
9.740282683375305
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December 26th, 2018, 10:20 PM
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Major
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Join Date: Jun 2005
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Thanked 365 Times in 194 Posts
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Re: MAPS!
It gives me a grid near Helsinki, Finland...
Could be my machine. I'm afriad I'll have to log off for tonight. I'll be around tomorrow...
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December 26th, 2018, 10:23 PM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
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Re: MAPS!
I don't know why that is. It's not your machine, I get the same thing.
No problem, I have to go too. Hopefully we can continue tomorrow. Thanks again for all your good help!
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December 26th, 2018, 10:59 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: MAPS!
Quote:
Originally Posted by wulfir
The Venhola program has a button for generating a link to he map grid. I like to copy it to a word/open office document because I can seldom finish a map in one sitting.
Then it's pretty much time go to town on the map.
I fill in rivers and water first. Notice that the Donau is wide but if you build the river using water hexes it will not read as a wide river map. I suppose the easiest way if you want a wide river (and inflatable rafts) is to deploy a stream in the middle of where the Donau will be use the Convert all streams to wide rivers and maybe set it to width 1 - and then add water hexes for the rest of the shape. I guess it would be possible to make shallow water so units can cross..., but is the river really shallow in reality?
I like to use two computers (or two screens), with the Venhola map on one and the game on the other.
Save early, save often.
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search the game guide for gWideRiver and then see the table of map editing hot keys a little further down that section - ^ is the one you want
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The Following User Says Thank You to Mobhack For This Useful Post:
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December 27th, 2018, 07:45 AM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
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Re: MAPS!
Quote:
Originally Posted by wulfir
It gives me a grid near Helsinki, Finland...
Could be my machine. I'm afriad I'll have to log off for tonight. I'll be around tomorrow...
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This should work now. I copied the map grid link instead of the page URL...
http://www.venhola.com/maps/geo.php?...40282683375305
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"The beatings will continue until morale improves!"
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December 27th, 2018, 10:05 AM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
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Re: MAPS!
BTW - I want to thank everyone involved with keeping this game updated and improved over the years. I bought the original back in the mid-90's and have been playing ever since. In fact, I still have the original disc and packaging.
All you folks are amazing and I, for one, am extremely grateful. Thanks again for all you do for us.
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December 27th, 2018, 11:28 AM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
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Re: MAPS!
Quote:
Originally Posted by Beeg
No luck, I'm afraid. What value do you input to cover the whole map? I typed in 9999 and it seemed to work? What about the 'block' vs. 'splatter' effect? I was using block. Splatter has the 1-90 option.
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Not to sound weird, but you really really need to read the game manual everything is explained in there and then you have to really experiment.
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ASL
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December 27th, 2018, 11:37 AM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
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Re: MAPS!
Gee thanks
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December 27th, 2018, 11:54 AM
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Shrapnel Fanatic
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Re: MAPS!
Quote:
Originally Posted by Beeg
Got it. I download it to WinSPMBT and went into the editor. It seems I have various hill heights but there are no details on the map - it's all green (clear).
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The best way to reveal contours of a freshly downloaded Venhola map is to load it into the Extended Map Editor and press the "Strip Map" button..that will reveal all the map contours in one easy step
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