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  #111  
Old June 3rd, 2008, 08:31 AM

thejeff thejeff is offline
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Default Re: Newbish question regarding Summoning ect

Or summons. There are a number of summons that open up other paths.

Spectres are probably the best. Lamia Queens also have randoms. Faerie Court opens Air, etc.
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  #112  
Old June 3rd, 2008, 08:34 AM
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GrudgeBringer GrudgeBringer is offline
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Default Re: Newbish question regarding Summoning ect

That makes sense, I understand that now,,Guess I was on the right track just didn't get the whole gist of it.

NEXT QUESTION (lol as usual),

In an army you can have (for lack of a better word) 5 divisions (at least thats all I have been able to make in any army).

Now say I want 5 mages to fo with my army...

I have 1 large Infantry Division

1 cavalry Division

2 Archer Divisions

I mage division (5 Mages)

Now my question is this:

I see no way of spreading out my Mages if they are all in the same division. They are all lumped together as the Archers and infantry are (1 block)

There is also no way to put small skirmisher Units in front of the main army to draw fire if I have 5 full divisions.

(you can tell I play mostly ground warfare strategy games)

Am I correct in this assumption or am I missing something?

Thamks Guys, You really go out of your way to help!!
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  #113  
Old June 3rd, 2008, 09:33 AM

thejeff thejeff is offline
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Default Re: Newbish question regarding Summoning ect

I'm not sure what you mean. You can only have five squads assigned to a single commander, but you can send multiple commanders to the same fight and thus break your army into as many squads as you want. Each squad can be positioned separately.

And Mages are commanders, thus not part of any squad. All commanders can be positioned and given orders as needed.
Are you overlooking the positioning boxes for commanders?
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  #114  
Old June 3rd, 2008, 02:54 PM
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GrudgeBringer GrudgeBringer is offline
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Default Re: Newbish question regarding Summoning ect

DUH!!!!!!!!!!!!!!

No wonder I am getting my Butt kicked by the AI.

Even stuff I know ...I don't use or remember


Thanks, maybe I will start thinking things thru a little more now!!
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  #115  
Old June 5th, 2008, 02:50 PM
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Default Re: Newbish question

I am getting closer and closer to MP...

I have a silly question and have tried to find an answer but I think I am just mind blocked and not seeing whats in front of me.

I thinks I know what a 'Bless' is.

What I need to know is HOW do troops get blessed.

I know my pretender has 2 Blesses but he is asleep.

Is it a spell, does the creation of my pretender give it to everyone?

Sorry for all the dumb questions but sometimes I feel I have one thing down and the linguage just escapes me.

Thanks
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  #116  
Old June 5th, 2008, 02:53 PM
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Default Re: Newbish question

It is a Holy spell, so your priests can cast it. If you haven't appointed a prophet yet, you can make one and he will become a priest. If your prophet has died, you have to wait six months before you can appoint another.

You can also recruit priests from provinces where they are available and which have a temple. Any province you have forts in, including your capital, has priests among the commanders, and priests are common among independents as well.
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  #117  
Old June 5th, 2008, 02:54 PM

thejeff thejeff is offline
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Default Re: Newbish question

Your priests (Anyone with Holy magic) can cast divine spells which include Bless at H1, and Divine Blessing at H3.

Cast one of those on sacred troops and they will be blessed. Any priest can cast bless, the effect is based on the pretender's magic.
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  #118  
Old June 5th, 2008, 03:17 PM

MaxWilson MaxWilson is offline
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Default Re: Newbish question

You can tell if a troop has been blessed because in his unit stat screen there's a candles icon for sacred troops. If he's blessed it will light up and you can click on it to see what the blessing is. "+300% afflictions, reinvigoration +3" or whatever.

-Max
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  #119  
Old June 5th, 2008, 04:19 PM

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Default Re: Newbish question

This is very newbie question but I didnt find a clear answer in the manual. If I hit enemy army with a spell like murdering winter/flames from the sky and it damages units but doesnt kill them and the I attack that army in the same turn. Do they have reduced hitpoints in the fight on that turn or have they healed after the spell?
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  #120  
Old June 5th, 2008, 04:57 PM

MaxWilson MaxWilson is offline
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Default Re: Newbish question

Yes, they still have reduced hitpoints. The manual has a turn sequence (~17 steps) somewhere in the middle. Unit healing takes place almost at the very end, after all battles have been resolved.

(Note that PD will still have full hitpoints because PD units don't exist until the battle happens.)

-Max
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