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  #111  
Old March 6th, 2005, 08:53 PM
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Default Re: Capship Mod

In the book Ender's Game by Orson Scott Card, the Ansible was a device used to communicate with a space fleet at FTL speed.

The fleet was slower than light and took many years to reach its destination, but Ender was able to command the fleet in real time when it finally did because of the Ansible.
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  #112  
Old March 7th, 2005, 06:50 AM
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Default Re: Capship Mod

I knew I knew that from somewhere!

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  #113  
Old March 7th, 2005, 08:20 AM
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Default Re: Capship Mod

I will not mod in Ansibles, as I'm trying to make this mod as realistic as possible - why else do you think its name is Realism - and you start with technologies we already have, and some of the first techs you discover are actually technologies we already utilize.

So, I'm sorry, no Ansibles.
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  #114  
Old March 7th, 2005, 01:56 PM

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Default Re: Capship Mod

Quote:
StrategiaInUltima said:
I will not mod in Ansibles, as I'm trying to make this mod as realistic as possible - why else do you think its name is Realism - and you start with technologies we already have, and some of the first techs you discover are actually technologies we already utilize.

So, I'm sorry, no Ansibles.
Given that SE4 doesn't model communcations lag, you've got them whether you want it or not.
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  #115  
Old March 7th, 2005, 04:53 PM
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Default Re: Capship Mod

Perhaps..... but I now think that no lag is GOOD, and that Ansibles are, well, bad, and that we should NOT go around wishing for them. I'm happy with the way the game is now - for the most part.
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  #116  
Old March 8th, 2005, 06:13 PM
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Default Re: Capship Mod

I just meant that if there was a time lag, or a way to simulate it, something like the Ansible would be cool to research later on in the game.
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  #117  
Old March 9th, 2005, 10:04 AM
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Default Re: Capship Mod

It can take a slow ship MONTHS to traverse a solar system, but small, super-fast probes could easily reach those ships in time, so there'd be no lag game-technically speaking..... and there's no way to simulate it.
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  #118  
Old March 14th, 2005, 09:33 AM
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Default Re: Capship Mod

IT LIVES!

Anyway, can someone link me to a download of this mod?
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  #119  
Old March 14th, 2005, 10:25 AM
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Default Re: Capship Mod

Hello?
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  #120  
Old March 14th, 2005, 11:13 AM
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Default Re: Capship Mod

Realism is NOT playable, and I've given up on it for now. The main reasons why you would build the early SLVs and RLVs is completely negated by the game code. If SEV allows you to mod the amount of units a planet can launch, I will restart it, but if not it's dead.

As for Capship, the latest version is a few pages back (0.801). Am currently working on the armor system, though I may think I've gone a little too far..... as it is you can have really strong armor by the time you can build Battle Destroyers (or earlier). Am thinking about giving all shield gens shield regen ability to allow for a tradeoff; armor is EXTREMELY tough but you will get through, and shields regenerate themselves.
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