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  #111  
Old April 6th, 2006, 03:39 PM
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Default Re: Gothic II gold

Right thats true, you could theoretically do that, but the original game capped at level 20. Some modules wanted you to be lvl 3, some were for level 10, some recommended totally new characters. Even if you ignored the character level recommendations, you would still hit that cap after completing a few of them. There may be some mods out now that are ment for players that have reached the CAP, but I didn't see them..and I don't know how much fun it is an option.

It just seemed to me that the module system was perfect for people who loved to "try everything" a game has to offer. I'm just not one of those people.
  #112  
Old April 7th, 2006, 11:43 AM
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Default Re: Gothic II gold

Getting back on topic, I couldn't help but notice that Bethesda:

A) Have not even implemented combat from horseback, nor any other remotely innovative feature. "Radiant AI" was more impressive in Ultima VII, where at least the NPCs did something other than stand in one location and stare at a wall for a few hours, then move elsewhere and do the same.

B) Nonetheless have the gall to charge US $2.50 for a meaningless little horse-related feature which
B1) Is moddable with negligible difficulty for the PC version of the game, and just a few shades more difficulty for the X-Box version.
B2) Was already completed long before Oblivion even went gold. As were most of their other overpriced upcoming expansions, I'll wager.

Very much doubt I'll be supporting this particular developer/publisher combo with my money.
  #113  
Old April 7th, 2006, 12:17 PM
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Default Re: Gothic II gold

Quote:
Vicious Love said:
A) Have not even implemented combat from horseback, nor any other remotely innovative feature.
Why do people care about innovation? Innovation does not make a good game. It's an upgraded version of Morrowind, with many of the problems fixed, and one of the best melee combat models since Die by the Sword. If no combat from horseback is a dealbreaker, then I question whether you are the correct type of person to enjoy any game of this type in the first place.

Quote:
"Radiant AI" was more impressive in Ultima VII, where at least the NPCs did something other than stand in one location and stare at a wall for a few hours, then move elsewhere and do the same.
Well, since they _don't_ just do that, I'd wonder whether you've even played Oblivion. Of course, since you haven't purchased it by your admission below, I'd certainly hope that you haven't played it yet.

Quote:
B) Nonetheless have the gall to charge US $2.50 for a meaningless little horse-related feature which
B1) Is moddable with negligible difficulty for the PC version of the game, and just a few shades more difficulty for the X-Box version.
B2) Was already completed long before Oblivion even went gold. As were most of their other overpriced upcoming expansions, I'll wager.
Remember people, it's unethical for companies to charge for their products.

Quote:
Very much doubt I'll be supporting this particular developer/publisher combo with my money.
I'd like to know how you know anything about the AI behaviour of the NPCs when you haven't even purchased the game.
  #114  
Old April 7th, 2006, 03:28 PM
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Default Re: Gothic II gold

Quote:
Vicious Love said:
B) Nonetheless have the gall to charge US $2.50 for a meaningless little horse-related feature which
B1) Is moddable with negligible difficulty for the PC version of the game, and just a few shades more difficulty for the X-Box version.
B2) Was already completed long before Oblivion even went gold. As were most of their other overpriced upcoming expansions, I'll wager.

Not to mention that Horse Armor went on sale before they bothered to implement horse reins. Players still gallop around with arms in "I am holding reins" position, but no reins. Hmmm... sounds like quality support.
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  #115  
Old April 7th, 2006, 03:43 PM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Gothic II gold

Quote:
Graeme Dice said:
It's an upgraded version of Morrowind, with many of the problems fixed, and one of the best melee combat models since Die by the Sword.

No insults, please. The combat engine of Die by the Swords is light years ahead of the one used in Oblivion
  #116  
Old April 8th, 2006, 12:57 AM
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Default Re: Gothic II gold

Quote:
Vicious Love said:
B) Nonetheless have the gall to charge US $2.50 for a meaningless little horse-related feature which

Quick response before I leave. I am not 100% on this, but from my limited exposure to xbox live, this is my take:

Its because of the Xbox 360. They are charging people for market place mods, and they can't give it to the PC people for free and still charge the console people. You will see a lot of this, the xbox 360 market place is ment for developers to offer Mod like content at a premium for the console market. Thats my take on the situation anyway.
  #117  
Old April 8th, 2006, 05:52 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Gothic II gold

Quote:
OG_Gleep said:
Quick response before I leave. I am not 100% on this, but from my limited exposure to xbox live, this is my take:

Its because of the Xbox 360. They are charging people for market place mods, and they can't give it to the PC people for free and still charge the console people. You will see a lot of this, the xbox 360 market place is ment for developers to offer Mod like content at a premium for the console market. Thats my take on the situation anyway.
I'm so sorry for poor Bethesda, forced by evil Microsoft to charge extra money for trivial updates...

Seriously, I hope noone buys those things. I would have expected Bethesda to release some seriously needed patches, instead they have the guts to offer things at 2.50$ that other companies provide for free.
  #118  
Old April 8th, 2006, 10:16 AM
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Default Re: Gothic II gold

Quote:
PrinzMegaherz said:
I would have expected Bethesda to release some seriously needed patches,
Such as?
  #119  
Old April 8th, 2006, 11:49 AM

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Default Re: Gothic II gold

Quote:
Graeme Dice said:
Quote:
PrinzMegaherz said:
I would have expected Bethesda to release some seriously needed patches,
Such as?
A language patch for the non english versions. As I said before, the translation is terrible, many of the german texts make no sense at all, are half english half german. I heard similar things from the french version, so I assume that it's not only us.

I understand that those people that create the new content are not the people that would be working on such a patch.
  #120  
Old April 11th, 2006, 12:00 AM
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Default Re: Oblivion

Quote:
OG_Gleep said:
Skeletons will always be level 3 ... Skeleton warriors will always be level 6. If you enter a dungeon at level 1, you will face skeletons. If you eneter the same dungeon at level 5, you will face skeleton warriors. The equipment carried by each type of enemey improves the more you move up the chart. The top tier mob of each table will always be scaled to your level to provide a challenge for high level characters.
...
Certain Enemies, like Bandits, or Bosses, will always be +X above your level. A bandit leader for instance, will always be 7 levels above you, and will be given level appropriate equipment.
...
Honestly I don't know how else you would do it. Because of how opened eneded this game is, there is no way to know when someone will get to a certain quest. In order to keep a non-linear structure, and still provide a challenge the whole way through, I can't think of a better system.

Sadly, neither can many game designers, apparently...

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