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  #111  
Old October 26th, 2006, 09:35 PM

Ektor Ektor is offline
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Default Re: Frechdachs Gangbang (running)

is it the cursed game?
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  #112  
Old October 27th, 2006, 03:52 AM
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Default Re: Frechdachs Gangbang (running)

Quote:
KissBlade said:
Hmm... an interesting development ... my sea nation has NO bordering sea provinces ...
Lol - guess that's one drawback to using the random maps for MP games.

Although actually, the drawback has to do with the horrible mechanism Dominions has always had for placing starting positions - doesn't pay much if any attention to how close nations start, even if half the map is empty, and doesn't pay attention to # of neighboring provinces and whatnot.
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  #113  
Old October 27th, 2006, 04:15 AM

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Default Re: Frechdachs Gangbang (running)

My position is like.. VPs? You want VPs? Oh, I'm sorry, I thought you wanted to be as far away as possible ><
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  #114  
Old October 27th, 2006, 12:44 PM
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Default Re: Frechdachs Gangbang (running)

[img]/threads/images/Graemlins/icon45.gif[/img] Well - it does not seem to be over yet. So, map starting location on 135 fixed, first turn reseted, game restarted, QH disabled (Atlantis cannot play on the weekend).

Here we go again ............
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  #115  
Old October 27th, 2006, 12:50 PM
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Default Re: Frechdachs Gangbang (running)

Quote:
Bluebird said:
[img]/threads/images/Graemlins/icon45.gif[/img] Well - it does not seem to be over yet. So, map starting location on 135 fixed, first turn reseted, game restarted, QH disabled (Atlantis cannot play on the weekend).

Here we go again ............
Haha much appreciated. =) Though I was willing to simply play it out just for challenge factor. =)
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  #116  
Old October 27th, 2006, 06:22 PM

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Default Re: Frechdachs Gangbang (running)

Ill be gone for the next 48 hrs but I did post 1st turn after the map redo so maybe everyone can get one turn in over the weekend.

Thanks,
Chris aka Atlantis
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  #117  
Old October 28th, 2006, 01:03 AM
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Default Re: Frechdachs Gangbang (running)


Bloody hades. I'll see how it looks after the first turn, but I suspect I'm going to quit playing games with random maps -- too many unplayable positions, too many restarts, and I'm now looking at a probably unplayable position.

Illwinter? It's be _real_ nice if you made sure no one's starting positions too many, or too few, neighbors, given how important the capitol is now. One hint : If a province has too many neighbors and is chosen for a start/capitol, either look again, or reduce the number of neighbors.

And if someone has too few viable neighbors (something like water province start, 2 or 3 water province, land start, 3 or 4 minimum) either throw out the starting positions, or add a connection to somewhere.
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  #118  
Old October 28th, 2006, 09:50 AM

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Default Re: Frechdachs Gangbang (running)

This is the first time I've seen a problem with it.. though this is my first game with this many people.

May the best Machaka win
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  #119  
Old October 29th, 2006, 03:44 PM
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Default Re: Frechdachs Gangbang (running)

New turn is up, with two stales.
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  #120  
Old October 30th, 2006, 02:04 AM
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Default Re: Frechdachs Gangbang (running)

Quote:
Bluebird said:
[img]/threads/images/Graemlins/icon45.gif[/img] Well - it does not seem to be over yet. So, map starting location on 135 fixed, first turn reseted, game restarted, QH disabled (Atlantis cannot play on the weekend).

Here we go again ............
Umm... it seems that this is the reason why there were two stales =\
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