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February 1st, 2005, 09:11 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
Posts: 170
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Re: PBEM game: Entwined Destiny
> Rise and Fall (Ermor and Pythium)
> When the Winter comes... (Vanheim and Jotunheim)
But only if you guys start fighting each other on turn one. Jotun and Vanir are bitter enemies, just like Pythium and Ermor.
We are not too happy with our race selection. Especially now that I know could have had my Vanheim, had Peter not thought that if it had not gotten picked by four teams, team six would pass it as well. I have played Arcocephales exactly once and Caelum is slow starter; I am not sure that we will be able to easily stop a uber-bless team.
But this game promises to be very interesting, that's for sure. I just wish there was no diplomacy.
__________________
Wrath them 'till they glow, and arrow them in the dark.
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February 1st, 2005, 11:27 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: PBEM game: Entwined Destiny
Why no diplomacy, Yvelina?
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February 2nd, 2005, 12:38 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
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Re: PBEM game: Entwined Destiny
Uber Bless.....
<Cough Cough>
-yc
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February 2nd, 2005, 01:23 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: PBEM game: Entwined Destiny
Uber-bless?
Me = dumb.
Please... help me... before I start rereading "Beyond Good & Evil" for clues.
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February 2nd, 2005, 01:45 AM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: PBEM game: Entwined Destiny
Probably referring to some nations may try to go with a bless strat and rush like with a f9 bless and rampage the indies to get lots of land fast.
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February 2nd, 2005, 02:07 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: PBEM game: Entwined Destiny
Quote:
Yvelina said:
> Rise and Fall (Ermor and Pythium)
> When the Winter comes... (Vanheim and Jotunheim)
But only if you guys start fighting each other on turn one. Jotun and Vanir are bitter enemies, just like Pythium and Ermor.
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Jotuns and Vanir were used to fight each other before emergence of man. Later they have made the peace.
Quote:
Yvelina said:
We are not too happy with our race selection. Especially now that I know could have had my Vanheim, had Peter not thought that if it had not gotten picked by four teams, team six would pass it as well.
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It could have been passed if you didn't pick Caelum. Caelum was our first pick, not Vanheim. I would be really surprised though if the last team would get Caelum, after all those discussions about Caelum's superiority Realistically, I thought we'd get Mictlan.
[/quote]
Quote:
Yvelina said:
I have played Arcocephales exactly once and Caelum is slow starter; I am not sure that we will be able to easily stop a uber-bless team.
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Considering that nobody picked Machaka, probably people are not interested in Uber-bless strategies. Some may still change their mind though. Thinking about it, uber-blessed Niefels were rumoured to be quite good.
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February 2nd, 2005, 02:39 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: PBEM game: Entwined Destiny
I had thought a uber-bless strategy was taking level 9 in two schools, like W9F9 and totally trashing your scales.
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February 2nd, 2005, 12:08 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
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Re: PBEM game: Entwined Destiny
Wow....
Two Level 9 Blessings would really trash your scales. Never thought of that!
-Yc
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February 2nd, 2005, 01:18 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: PBEM game: Entwined Destiny
I guess uber-blessings could include three levels 9 blessings as well. Now we are talking about a very nice blessing, though your scales are unlikely to be that impressive. I wonder if it would be possible to get four level 9 blessings and adequate Dominion levels on the same Pretender. Hmm...
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February 2nd, 2005, 07:06 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM game: Entwined Destiny
I have finished working on the map now, and it is more crowded than I would have expected. All teams start within three provinces (by the shortest path) of at least three other teams, as I could simply not make it work with a minimal distance of four provinces between everyone.
Teammates start right to each other, but the location of the other teams will be unknown (meaning the .map file will not be sent to the players).
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