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  #111  
Old October 5th, 2003, 01:49 AM

JLS JLS is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Thanks PTF
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  #112  
Old October 5th, 2003, 04:14 AM
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Fyron Fyron is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by JLS:
I mention the Stock se4 events also because of the Severity bug that was expressed; “if a file is not in the correct order stating at low thru Catastrophic, that Players will be unable to shut down the SEVERITY OPTIONS” from the se4 games. I was wondering when somebody was going to MOD this for the se4 Players. However, if you feel that moving the Highlighted Events in belows post with out testing and will have no effect then, Fyron maybe you should add a new and corrected with Ordered Events file as to preserve the integrity of the Severity Options for stock se4 and release it, This would only take a few seconds to reorder and release
Umm... Oleg posted one for stock a while back when he posted that reordered AIC events file...
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  #113  
Old October 5th, 2003, 07:12 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

I noticed there is a lot of event testing here on this thread.

PTF have you tested to see if what Oleg clams is even the case that if the events are not in a proper order that we can’t adjust the severity.

If this is the case then we are all playing with a defective stock se4 event file we received when we purchased Space Empires.

Fyron
I could not find any so called fix for the stock se4 event file that has the severity reordered by Oleg or anyone else.
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  #114  
Old October 6th, 2003, 12:55 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

Several people tested and verified Oleg's claims...

You can make your own fixed file if you are unable to find the one Oleg posted. Just reorder the events in the file.

[ October 05, 2003, 23:55: Message edited by: Imperator Fyron ]
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  #115  
Old October 7th, 2003, 02:15 PM

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Default Re: Are homeplanets affected by high/catastrophic events?

I looked at the site for MODS on the MM site that you maintain maybe you could post the stock se4 reordered event MOD there Fyron so we all may get it, because I can't find Olegs stock se4 MOD anywhere.
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  #116  
Old October 12th, 2003, 12:00 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Some more extended tests with 2 systems, high event frequency have shown that home(master-) planets and their systems are excluded from high/cat events in simultaneous ONLY. With classical movement they are affected by high/cat events very early. I am absolutely confident about it now. You could try to test it also if you like:
Maximum Number Of Systems := 10, NoAI mod, change events.txt to one or two catastrophic events like the core/plasma instabilities, event freq. to 100. Create 2 system maps with 2 players and see the differences in turn based and simultaneous...

Since the different handling between classic move and simultaneous does not look like to be intended, I plan to ask MM about this result. Anything else regarding events that I could ask along with this? I think there are a lot of questions resulting from lucky trait, fate shrines also, right?
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  #117  
Old October 26th, 2003, 06:42 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

I have got an answer from MM regarding catastrophic events and homeworlds:

In both (sim and turn-based) a players' HW (or their first HW) is immune from catastrophic events. It was too devastating to have the HW obliterated by an event. The immunity has not been in the early Versions of SEIV.

Well, I can YES this for all of my longterm simultaneous games, but not for turn-based (this seems to be a *cough* bug *cough* in turn-based). Another strong reason to play simultaneous.
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  #118  
Old October 26th, 2003, 08:39 PM

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Default Re: Are homeplanets affected by high/catastrophic events?

PTF, what about High events, what are your thoughts here as it effects the HW?

Is it still true there is no protection what so ever; from the Star Destroyed Event?
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  #119  
Old October 26th, 2003, 08:43 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Is it still true there is no protection what so ever; from the Star Destroyed Event?
Absolutely!
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  #120  
Old October 26th, 2003, 09:26 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by JLS:
PTF, what about High events, what are your thoughts here as it effects the HW?

Is it still true there is no protection what so ever; from the Star Destroyed Event?
Aaron did not mention high events directly, but indirectly as an affirmation to my observations. In simultaneous I have seen no high and catastrophic events effects at (first) HW, never, even no system events which could destroy the 1st HW. That's what he affirmed positively.

And yes, if the Star Destroyed event is a high or catastrophic event then it will never happen in 1st HW systems, but it is save just under simultaneous movement. Fyron, I guess what you might have seen has happened in turn based.

EDIT: What I am not quite sure about is if this goes for the AI also, because he talked about the players HW.

Quote:
Its true for both Simultaneous and Turn-Based games. A players' homeworld
(or their first homeworld) is immune from catastophic events. We had this
in for early Versions of the game but took it out. It was too devestating
to have your home planet obliterated by an event.

Aaron

I wrote:
> Hi MM,
> Extensive tests have shown that the first homeplanet (in a multipl
> e planet start game the one which is displayed first) seems to be excluded
> from high and catastrophic events. The same goes for the system events whic
> h could affect this planet (like star destroyed). But the above observation
> has been proved (or at least I think so) just for simultaneous movement, t
> he first homeplanet would be not save under turn based movement.
> > Could
> you shed some light on this topic, please? It is a very important question
> for Proportions and AICampaign based games, because the homeplanets play a
> essential role there.


[ October 26, 2003, 19:38: Message edited by: PsychoTechFreak ]
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