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  #111  
Old September 15th, 2007, 01:58 PM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Szumo said:
Also, this system breaks in case of LA Ermor
Not that any system based on starting pop bidding is good for LA Ermor. Perhaps LA Ermor position should be an exception that's given randomly, while all other nations are given according to bidding system?
I'm not sure this matters at all. You'll be bidding against other players. Unless more than one player bidding on LA Ermor thinks it is ok to play with Zero pop (which, if they think that, they are crazy) there shouldn't be a problem.
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  #112  
Old September 15th, 2007, 02:21 PM
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Default Re: Placeholder for new Megagame - Evermore

It's an interesting bid system. It reminds me somewhat of WiF's bidding system where you bid from -20 to +X victory points which if you win a bidding round, you add that number to the selected country's VPs to win. Is this a straight-up bid? I.e. if you would start with 30,000 pop and bid -20 you would start with 29,980? Or is it in a representative denomination of a higher number?
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  #113  
Old September 15th, 2007, 02:52 PM
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Default Re: Placeholder for new Megagame - Evermore

1 point = 1,000
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  #114  
Old September 15th, 2007, 03:28 PM
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Default Re: Placeholder for new Megagame - Evermore

Hmmm, very interesting. Would there be a cap on a positive bid then? The possibility of someone bidding a very large positive value on a 'bad' nation could be ugly.
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  #115  
Old September 15th, 2007, 03:29 PM

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Default Re: Placeholder for new Megagame - Evermore

Quote:
Each player submits a list of maximum ten nation bids, followed by a negative or positive number inside some interval, say between -30.000 and +10.000. A negative number means the population you are willing to give up, while a positive number is the bonus you want in order to play that nation.
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  #116  
Old September 15th, 2007, 03:30 PM
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Default Re: Placeholder for new Megagame - Evermore

Bah, I'm blind sorry. Thanks for that link.
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  #117  
Old September 15th, 2007, 03:41 PM
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Default Re: Placeholder for new Megagame - Evermore

If we do this I think the upper cap will probably be like 20 or 30.

Also if you fail to win a nation or select "random" you would get a random nation with an additional 10 points (10,000 pop) on top of the bid limit. Hopefully this will stop everyone from submitting a long list of nations exactly bid limit.
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  #118  
Old September 15th, 2007, 04:42 PM
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Default Re: Placeholder for new Megagame - Evermore

In Empires in Arms, you bid on all 7 nations, but all your bids had to be a different number. We may want to do something like that here.
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  #119  
Old September 16th, 2007, 09:29 AM

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Default Re: Placeholder for new Megagame - Evermore

In the start of the thread you said something about ending at turn 125.. well in my larger SP games by the time i'm getting my imprisoned pretender I've just barely started to interact with other players (mostly indie whacking till then) and that would be about 1/3 of the game already?
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  #120  
Old September 16th, 2007, 09:29 AM

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Default Re: Placeholder for new Megagame - Evermore

In the start of the thread you said something about ending at turn 125.. well in my larger SP games by the time i'm getting my imprisoned pretender I've just barely started to interact with other players (mostly indie whacking till then) and that would be about 1/3 of the game already?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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