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April 10th, 2010, 09:43 PM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Herr Heimlich,I'll give you a hint. Read Baal'z Hellheim guide. You will know how you can have fast and early research.
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April 10th, 2010, 10:57 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Well, for Arcoscephale, the research comes from philosophers. They are research 8 in a sloth 3 dominion, and cost 50 gold each. The expansion rate comes from mercenaries and a dragon.
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April 11th, 2010, 12:16 AM
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General
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Join Date: Oct 2007
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Anyone who started with an awake research pretender could easily have 150 research by turn 8.
And yeah some of you are going a bit slow. You should really have a minimum of one province a turn expansion by the end of the first year.
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April 11th, 2010, 07:06 AM
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Corporal
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Join Date: Jul 2008
Location: Bordeaux, France
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Quote:
Originally Posted by Herr Heimlich
And this is without speaking of the research according to the score table. I mean, Tien, Arco and Yomi all have research over 150?! At turn 8?! Did I miss something here?!
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Research pretender, yes. I often do that. It's no big deal, the advantage tends to fade out in favor of those players who have more provinces/castles/gold.
As for expansion, it took me quite some games to learn to have the acceptable rate I have here. Did you read the guide about Tir na n'Og and do some quick tests in SP?
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April 11th, 2010, 01:25 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
If you're looking at Vanheim's expansion speed, stop looking at it right now. It's in no way comparable to everyone else due to the 3 stales by the original player and the fact that I had to build an expansion army myself from scratch since the other one was wiped out due to an unfortunate accident with freaky indie mobs and lavamen! 
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April 11th, 2010, 05:23 PM
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Private
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Join Date: Mar 2010
Location: At home.
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Quote:
Originally Posted by Apsophos
[...]
Did you read the guide about Tir na n'Og and do some quick tests in SP?
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I did the latter but could only find a guide about Eriu. So, not much to be found there...
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"You are. It is as simple as that"
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April 11th, 2010, 11:16 PM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
It looks like wars have started. Bloody Lanka is eating demons of Yomi, but who has attacked Arco, with it's awake Dragon and perfect lands?
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April 11th, 2010, 11:18 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I know everything, I can sell info for cheap 
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April 12th, 2010, 02:48 PM
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Corporal
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Join Date: Jul 2008
Location: Bordeaux, France
Posts: 92
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Quote:
Originally Posted by Herr Heimlich
I did the latter but could only find a guide about Eriu. So, not much to be found there...
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That must be the one I used for my TNN game, maybe that's why I did so bad. It covers the use of sidhe lords though.
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April 15th, 2010, 12:31 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Anything interesting happening? IT looks like Pan killed Marv, Lanka killed Yomi. Who is killing TC?
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