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  #1211  
Old June 24th, 2007, 05:27 PM

Evilhomer Evilhomer is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

So evil to even considering blinding random starspawn #23. With him blind our nation will surely fall.
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  #1212  
Old June 24th, 2007, 08:38 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
atul said:
So, are scout reports missing on anyone else than me? Some of my scouts report as they should be, but about half are missing the box that usually says things like "This province has x hostile units, mostly archers. The PD is blah blah blah." Province ownership shows as do the battles that happened, only the current army count of the province is missing...
It's happening to just one of my scouts. I assume (hope) it will fix itself next turn much like the scout report issues of turn 1.
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  #1213  
Old June 25th, 2007, 01:10 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Yeah, hopefully it'll fix itself. The alternative is we've hit the unit limit, which would be a bit more complicated. Were that the case the easiest solution would be that the nations with most troops should immediately start fighting each other actively.

You know, for the children.
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  #1214  
Old June 25th, 2007, 02:02 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

For the sake of the children, I think the game should be restarted, so I can kick Ermor's *** in round 2
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  #1215  
Old June 25th, 2007, 02:15 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
atul said:
Yeah, hopefully it'll fix itself. The alternative is we've hit the unit limit, which would be a bit more complicated. Were that the case the easiest solution would be that the nations with most troops should immediately start fighting each other actively.

You know, for the children.
I don't think this has anything to do with the unit limit (if it does exist).
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  #1216  
Old June 25th, 2007, 03:07 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Let's hope it's just megagame weirdness. I think we all knew that unexpected things would tend to happen in this game.
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  #1217  
Old June 25th, 2007, 04:56 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I'm glad at least HoneyBadger doesn't take what I say too seriously.

Anyway, I think I remember someone saying (around the time game was starting) that older games did start to get buggy scout reports when unit limit was being approached. Hey, but, great game, and still going strong.

As a side note, my personal goal has changed from not dying within the first 40 turns to being the last Agarthan staying in the game. Underpowered eras to victory!
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  #1218  
Old June 25th, 2007, 11:34 AM

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Quote:

I'll comment on my strategy/reasoning either at the end of the game, or if I should become eliminated.

So, what was the grand plan HB behind the 10/10/10 thingy ?
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  #1219  
Old June 25th, 2007, 11:59 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I'm guessing dominion 1 or 2 only so that you get uber blessed sacreds and ride on somebody else's good scales, since everyone pretty much bet on neutral to good scales. Except of course it's so easy to be destroyed in spite of whatever military success you might have
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  #1220  
Old June 25th, 2007, 03:28 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

Hmmm, I'm getting the feeling like Ermor/R'yleh may be even more dominating late game than everybody fears....
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