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  #1221  
Old December 15th, 2003, 07:14 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by PsychoTechFreak:
Now I would like to somehow get USM integrated.
Simple. Copy Formations.txt and DefaultStrategies.txt from USM into your AIC folder, and it is integrated.
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  #1222  
Old December 16th, 2003, 11:47 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by PsychoTechFreak:
Why do you restrict remote miners to 3 per vehicle? Isn't it punishment enough already to get material from 1 ship per sector? *hmpf* , why did I research for battle station...

FQM, excellent !

Thanks

PTF, we need to look at this a bit more, the AI may not be able to keep up with our remote mining; if we can have the early jump

However you may find the Resource Station profitable, this is granted at Industry level 3.

[ December 16, 2003, 21:53: Message edited by: JLS ]
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  #1223  
Old December 16th, 2003, 11:52 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperial:
Was organic miners for ships left out intentionally?--just curious cause i can build the mineral and rad ones for ships.
Yes Imperial, organic mining components have been excluded from ships and bases. However, you have the Habitat Domes for satellites and the Resource Station has some intrinsic Organic collection
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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1224  
Old December 17th, 2003, 12:55 AM
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Default Re: AI Campaign => For a Challenging AI opponent

JLS is back! Check your email and PMs.
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  #1225  
Old December 19th, 2003, 04:01 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Oy! The Phong and Jraenar (sp) are certainly using both stellar manipulation and some devious ship design. Large transports being used as both ship repair AND "jeep" carriers.....waaaa!

and those (*&^% Phong love to throw 1000 troops into ground combat (per transport)
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  #1226  
Old December 19th, 2003, 04:28 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Wrong It is medium AI transports with 100+ fighters and repair bays. I shudder to think what they do do me with large transports

AI in AIC has few cards in the sleeve !
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  #1227  
Old December 19th, 2003, 12:11 PM
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Default Re: AI Campaign => For a Challenging AI opponent

I know that AIC is optimized for Finite Resources, but the AI degrades too much without Finite Resources?
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  #1228  
Old December 20th, 2003, 02:15 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Makinus:
I know that AIC is optimized for Finite Resources, but the AI degrades too much without Finite Resources?
No. It works even better. JLS tweaked AI facilities to produce some resourses even after planet was mined out. In normal game it is an extra source of resources for AI which is independend from planet value. It greatly improves AI in all game setupa since it no longer build mineral miners on 1% mineral planet
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  #1229  
Old December 28th, 2003, 07:37 PM
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Default Re: AI Campaign => For a Challenging AI opponent

What about the (immense) minesweeping ability of AI ship hulls?
Defending minefields don't make sense against AI fleets anymore. And if I need a good minesweeper, should I just capture an AI transporter ? Did you change anything to the ship designs, like removed minesweepers, don't use mine layers etc. ?
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  #1230  
Old January 13th, 2004, 11:22 AM

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Default Re: AI Campaign => For a Challenging AI opponent

The AI in AI Campaign; always handled Mine Fields very well, the direction we have been seeking is to make the AI ships displacement size less as effective compared with past AIC releases and adding many more Mine Sweepers to most of the AI fleets. In this way we can limit the Psycho AI’s violent expansions in the early game with little to no effect in the Psychos mid and late game; as they will now be at a disadvantage building far less sweepers, but will build a a few more replacement war ships

Furthermore, after several decades of game play minefields are just an annoyance for all the AIC AI's, and the only sure defensive wall; as it would against a good Human opponent (is a comprehensive combined warp point defense with Sats, Fleets, Fighter and Drone Carriers, Bases etcetera.

Yes, good point PTF. ALL future AI designs will have the AI minesweepers vulnerable to boarding attacks... You will have this in the next update

[ January 13, 2004, 11:16: Message edited by: JLS ]
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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