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October 10th, 2007, 01:10 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: UI improvements
Quote:
Dedas said:
Aha, my misunderstanding.
(Skögu and other heroes got unique events! *runs off testing*)
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Pro-tip: put him together with his wife into the same province and see what happens. (if I remember that right)
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October 10th, 2007, 01:23 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: UI improvements
Another tip: You won't necessarily like the results...
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October 11th, 2007, 06:35 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
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Modding: descriptions
Quote:
Edi said:MOD (monster/nation) Descriptions There seems to be a hard limit of 183 user defined description texts for modding in Dom3. Any more than that and the mod crashes the game.
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It does not crash the game (to my knowledge), what it does is it doesn't accept new descriptions anymore. It seems like new units are added before new nations are added to the game via mods, so the latest added units would be the first to lose their descriptions if it goes over the fixed limit, and modded nations would lose their descriptions before units do. Spells, however, are unaffected because they seem to use a different lookup table. This issue was not fixed by 3.10.
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October 11th, 2007, 07:05 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Modding: descriptions
Thanks. I'll amend the shortlist entry. It's sometimes difficult to keep it all straight, especially if I need to go from memory.
EDIT: Fixed
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October 11th, 2007, 07:16 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
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Blindness
To try out the new nations, I designed a crappy pretender and played a few turns in a new game. In this, my god entered the death match tournament (just for giggles). He was quickly afflicted with Blindness by his opponent, but seemed virtually unaffected by it, killing his opponent soon afterwards. Now, what I know is that he could still make an attack in case he tried and got lucky with the DRN, but from experience I know that units that went blind usually stopped fighting at once. Furthermore, he still would need to get by the defense value of the opponent. It seems, however, like he does two successful attacks in a row, with little to no trouble. Bug?
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October 11th, 2007, 07:21 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Blindness
Perhaps. The Arena sometimes does strange things to the normal combat sequence. I've had several blind Fomorian giants (they only need one eyeloss hit to become blind) and they just stood around doing nothing in combat.
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October 11th, 2007, 07:39 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
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Re: Blindness
Another issue addressed by the savegame is how shapechanging units and the Champion's trident should work together. It's awfully easy for them to lose it. I have no preference though.
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October 11th, 2007, 02:19 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Re: Blindness
Hama Dryad (monster number 932) states in description that "They never leave the province they are summoned to". Apparently they can move out of their home proivnce if they flee from a battle in that province.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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October 11th, 2007, 02:51 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Blindness
Quote:
Burnsaber said:
Hama Dryad (monster number 932) states in description that "They never leave the province they are summoned to". Apparently they can move out of their home proivnce if they flee from a battle in that province.
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For some units/commanders the description means when they leave the home province they continously lose more and more hitpoints. For some other units/commanders the description means the units instantly vanish.
__________________
There can be only one.
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October 11th, 2007, 03:55 PM
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Corporal
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Join Date: Jun 2006
Location: Mikkeli, Finland
Posts: 64
Thanks: 19
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Re: Odd mummy assignment
Quote:
lch said:
Quote:
Endoperez said:
The game probably considers all size 3 fliers Caelians. IIRC, the nametype is chosen according to some abilities
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That could very well be. As I reported earlier, Siddhas are reborn as Caelian mummies, too.
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So they really get wings in the afterlife?
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