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  #1231  
Old October 10th, 2007, 01:10 PM
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Default Re: UI improvements

Quote:
Dedas said:
Aha, my misunderstanding.

(Skögu and other heroes got unique events! *runs off testing*)
Pro-tip: put him together with his wife into the same province and see what happens. (if I remember that right)
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  #1232  
Old October 10th, 2007, 01:23 PM
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Default Re: UI improvements

Another tip: You won't necessarily like the results...
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  #1233  
Old October 11th, 2007, 06:35 AM
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Default Modding: descriptions

Quote:
Edi said:MOD (monster/nation) Descriptions There seems to be a hard limit of 183 user defined description texts for modding in Dom3. Any more than that and the mod crashes the game.
It does not crash the game (to my knowledge), what it does is it doesn't accept new descriptions anymore. It seems like new units are added before new nations are added to the game via mods, so the latest added units would be the first to lose their descriptions if it goes over the fixed limit, and modded nations would lose their descriptions before units do. Spells, however, are unaffected because they seem to use a different lookup table. This issue was not fixed by 3.10.
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  #1234  
Old October 11th, 2007, 07:05 AM
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Default Re: Modding: descriptions

Thanks. I'll amend the shortlist entry. It's sometimes difficult to keep it all straight, especially if I need to go from memory.

EDIT: Fixed
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  #1235  
Old October 11th, 2007, 07:16 AM
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Default Blindness

To try out the new nations, I designed a crappy pretender and played a few turns in a new game. In this, my god entered the death match tournament (just for giggles). He was quickly afflicted with Blindness by his opponent, but seemed virtually unaffected by it, killing his opponent soon afterwards. Now, what I know is that he could still make an attack in case he tried and got lucky with the DRN, but from experience I know that units that went blind usually stopped fighting at once. Furthermore, he still would need to get by the defense value of the opponent. It seems, however, like he does two successful attacks in a row, with little to no trouble. Bug?
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File Type: zip 555743-Blindness.zip (28.5 KB, 138 views)
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  #1236  
Old October 11th, 2007, 07:21 AM
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Default Re: Blindness

Perhaps. The Arena sometimes does strange things to the normal combat sequence. I've had several blind Fomorian giants (they only need one eyeloss hit to become blind) and they just stood around doing nothing in combat.
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  #1237  
Old October 11th, 2007, 07:39 AM
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Default Re: Blindness

Another issue addressed by the savegame is how shapechanging units and the Champion's trident should work together. It's awfully easy for them to lose it. I have no preference though.
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  #1238  
Old October 11th, 2007, 02:19 PM
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Default Re: Blindness

Hama Dryad (monster number 932) states in description that "They never leave the province they are summoned to". Apparently they can move out of their home proivnce if they flee from a battle in that province.
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  #1239  
Old October 11th, 2007, 02:51 PM
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Default Re: Blindness

Quote:
Burnsaber said:
Hama Dryad (monster number 932) states in description that "They never leave the province they are summoned to". Apparently they can move out of their home proivnce if they flee from a battle in that province.
For some units/commanders the description means when they leave the home province they continously lose more and more hitpoints. For some other units/commanders the description means the units instantly vanish.
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  #1240  
Old October 11th, 2007, 03:55 PM
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Default Re: Odd mummy assignment

Quote:
lch said:
Quote:
Endoperez said:
The game probably considers all size 3 fliers Caelians. IIRC, the nametype is chosen according to some abilities
That could very well be. As I reported earlier, Siddhas are reborn as Caelian mummies, too.
So they really get wings in the afterlife?
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