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  #1281  
Old September 1st, 2002, 04:25 PM
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Default Re: Babylon 5 Mod

Timstone: the set I have is very incomplete (from Val's Last update), just enough to prevent most in-game errors

I been beefing up its AI along with the others. Though this is one I have not as yet done the research and designcreation on....yet..

[ September 01, 2002, 15:34: Message edited by: pathfinder ]
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  #1282  
Old September 1st, 2002, 04:29 PM
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Default Re: Babylon 5 Mod

Haha, we'll wait, us fans are patient. Keep up the good work.
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  #1283  
Old September 1st, 2002, 07:56 PM
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Default Re: Babylon 5 Mod

So, umm... are we gonna be playing that PBW game anytime soon? I strongly suggest that it be done in Gold.
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  #1284  
Old September 1st, 2002, 09:11 PM
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Default Re: Babylon 5 Mod

IF: dunno, Val wanted to get the Vorlon tech done and a few graphics/component pics done but I haven't heard a peep out of him in several weeks.
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  #1285  
Old September 1st, 2002, 11:43 PM
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Default Re: Babylon 5 Mod

Me neither. Vorlon techs would be nice for a Vorlon player to have in a PBW game.
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  #1286  
Old September 2nd, 2002, 05:11 PM

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Default Re: Babylon 5 Mod

I understand the mod ain't ready yet, so in the future are the vorlons and shadows not allowed to get the colony techs since I read that they won't be ablo to colonize? Or have I understood it wrong? Oh and how many people are making this mod, so does anyone know when it'll be finished? thanks
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  #1287  
Old September 2nd, 2002, 07:40 PM
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Default Re: Babylon 5 Mod

Mod is nearly finished for v 1.49 (non-Gold). Some of the racial techs have to be put into the techarea.txt file, componet pics made for them then the AI developed. Some of the AI need AI or the AI more polished. Some race-specific weapon pics need to be made. You guess is as good as mine as to when it'll be finished.

As for the Vorlons and Shadows colonizing *shrug* don't matter to me on way or the other (though the Shadows weapons, especially fighter weapons are awesome, almost unbalanced).
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  #1288  
Old September 2nd, 2002, 08:15 PM
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Default Re: Babylon 5 Mod

That is partially why they can't colonize. They don't really need it to become powerful.
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  #1289  
Old September 3rd, 2002, 04:01 AM
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Default Re: Babylon 5 Mod

Val, me and a two others were playing a non-gold game and noticed some peculiarities. I was working with him on a new Facility data file for the non-gold Version.

Did he sent it to anyone else? If not I can pass it on.

I'm looking for more players for a non-gold game, so if you'd like to join let me know.

Thanks,
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  #1290  
Old September 3rd, 2002, 06:28 AM
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Default Re: Babylon 5 Mod

I'll sign up.
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