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September 1st, 2002, 04:25 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Timstone: the set I have is very incomplete (from Val's Last update), just enough to prevent most in-game errors
I been beefing up its AI along with the others. Though this is one I have not as yet done the research and designcreation on....yet..
[ September 01, 2002, 15:34: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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September 1st, 2002, 04:29 PM
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Brigadier General
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Join Date: Jun 2002
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Re: Babylon 5 Mod
Haha, we'll wait, us fans are patient. Keep up the good work.
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Men may control the free world, but women control the boobs.
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September 1st, 2002, 07:56 PM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
So, umm... are we gonna be playing that PBW game anytime soon? I strongly suggest that it be done in Gold.
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September 1st, 2002, 09:11 PM
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Major General
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Re: Babylon 5 Mod
IF: dunno, Val wanted to get the Vorlon tech done and a few graphics/component pics done but I haven't heard a peep out of him in several weeks.
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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September 1st, 2002, 11:43 PM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Me neither. Vorlon techs would be nice for a Vorlon player to have in a PBW game.
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September 2nd, 2002, 05:11 PM
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Private
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Re: Babylon 5 Mod
I understand the mod ain't ready yet, so in the future are the vorlons and shadows not allowed to get the colony techs since I read that they won't be ablo to colonize? Or have I understood it wrong? Oh and how many people are making this mod, so does anyone know when it'll be finished? thanks
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September 2nd, 2002, 07:40 PM
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Major General
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Re: Babylon 5 Mod
Mod is nearly finished for v 1.49 (non-Gold). Some of the racial techs have to be put into the techarea.txt file, componet pics made for them then the AI developed. Some of the AI need AI or the AI more polished. Some race-specific weapon pics need to be made. You guess is as good as mine as to when it'll be finished.
As for the Vorlons and Shadows colonizing *shrug* don't matter to me on way or the other (though the Shadows weapons, especially fighter weapons are awesome, almost unbalanced).
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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September 2nd, 2002, 08:15 PM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
That is partially why they can't colonize. They don't really need it to become powerful.
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September 3rd, 2002, 04:01 AM
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Sergeant
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Join Date: Jul 2000
Location: Centerville, Utah, USA
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Re: Babylon 5 Mod
Val, me and a two others were playing a non-gold game and noticed some peculiarities. I was working with him on a new Facility data file for the non-gold Version.
Did he sent it to anyone else? If not I can pass it on.
I'm looking for more players for a non-gold game, so if you'd like to join let me know.
Thanks,
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September 3rd, 2002, 06:28 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Babylon 5 Mod
I'll sign up.
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