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  #121  
Old September 13th, 2004, 05:08 PM

magnate magnate is offline
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Default Re: MP Game - Yarnspinners

Well, I logged in to Esben's server and clicked "stop game". It said hosting in 240 minutes (which is odd, because I thought it hosted on Wednesday), so I thought it best. Someone let me know when Karacan is back and I'll restart it. Turns are in from Alneyan, YellowCactus, Cheezeninja, Petar, Puffyn and Yvelina. Still waiting for turns from Jarenko, Mark and Sheap - and Karacan, of course.

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  #122  
Old September 13th, 2004, 08:12 PM
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Default Re: MP Game - Yarnspinners

Quote:
magnate said:
Someone let me know when Karacan is back and I'll restart it. Turns are in from Alneyan, YellowCactus, Cheezeninja, Petar, Puffyn and Yvelina.
I think you'll find that, when you restart the server, all orders submitted for the current turn will be lost. Everyone will need to resubmit.
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  #123  
Old September 14th, 2004, 11:04 AM
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Default Re: MP Game - Yarnspinners

Man, turn 6:

“... and thus was how the assistance of the Vale saved Man in her early days. All the arcana known only to the Daughters of the Isle was unleashed on the foe, who came to destroy the cradle of higher knowledge and civilisation; the Kingdom of the Summer Lands, Man. On this fateful day, numerous enemy cataphracts had been gathered, followed by an host of swordsmen and hired swords. An army several thousand men strong; all of them were killed at the end of the day.

Much has been lost since this era, and little is known of the enchantments used in this battle. Our Mother herself struck down the invaders, whilst the skies cast their baneful wrath on the mortals below; or so our lore tells, as such rituals are well beyond the abilities of even the most skilled living Daughter. As the mists conceal our Isle, so did they cover the unearthly powers of the days of yore.

However the war was won, the Summer Land prevailed, and no other enemy attempted to strike her down afterwards. And so the endless cycle went by, while Avalon lost much of her sway over her Kingdom. Still, we remained, advisers for lords and the power enabling Man to exist. Thus our fates were entwined; alas, the mortal men did slowly forget the mutual bond, eventually weakening both peoples. The dusk of our kind is upon us; may the Mother allow us to live through the endless night to come.”


Such were the words of the Daughter Y'gael, who had passed away many a tide ago. Her depiction of Avalon alas applied too well to the current time; only a handful of Daughters were still living in the Isle, and most of them were but the shadows of their late sisters. As the saviours of Man, these otherworldly beings whose very names had been forgotten, so shall Avalon vanish from the land. This fate Y'gael had foreseen for her kind, and it was nigh upon the Isle.

Nonetheless, there was little else to do but attempt to thwart such a baleful future. Under the capable rule of Melivane, the Mistress of Avalon, the city had been fully restored and the earthquake was becoming a mere memory. The most skilled warriors of Man were resuming their offensive against the rebel forces of the Earl of Valogda. Her own spiritual powers were growing with each passing day, and most had acknowledge her divine nature.

A single cloud was present in her azure sky, and this was enough to concern her. The few men left at the Stone Sisters spotted enemy movement afar, and their first reports were all but encouraging. Lurking in the waters of Kaspus were strange creatures able to live beneath the seas. Very little could be inferred about these beings, but such a threat so close to the Isle did not bode well. Still, a diplomat would have to be sent to parley with... them. That lowly officer, Silvas, who forced most of her men to flee at the Stone Sisters, would certainly be adequate for the task. And Ilneoa would not shed any tear if he happened to be killed during this mission.
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  #124  
Old September 15th, 2004, 08:05 PM

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Default Re: MP Game - Yarnspinners

As long as the game is stopped, can't seem to submit turn. Would be nice if the timespan would be set to 24h or so after restart... currently it's down on 240 minutes, which might be a bit harsh for a timewindow.

Thanks for stopping, by the way.
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  #125  
Old September 15th, 2004, 08:23 PM
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Default Re: MP Game - Yarnspinners

Speaking of which, may I send you my player file Magnate? I cannot connect to the other TCP/IP game I am currently playing in (as a replacement player; notice the irony), and I strongly suspect the matter is directly linked with my computer.

I am not sure whether I can download turns or not though, but by the time next turn is due, the problem might have been solved of its own (as it happened in the past). Thanks in advance!
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  #126  
Old September 16th, 2004, 09:42 AM

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Default Re: MP Game - Yarnspinners

Ok. First - yes, you can send me your file Alneyan, but what do I do with it? Fire up Dom2 and connect to Esben's server myself and submit your turn? I'm not sure I'm using the same Version as the server! Anyway, if you let me know what to do I'll do it.

Second, welcome back Karacan! I guess I can restart the game now, but how do I set the host time to more than 240 minutes? I agree that I need to set at least 24 hours to allow everyone to notice that it's been restarted and (re)submit their turns.

Sorry if I'm being a bit dense on both counts ...

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  #127  
Old September 16th, 2004, 09:49 AM
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Default Re: MP Game - Yarnspinners

There should be an option on Mosehansen about the time until next hosting. I do not know where it is though, as I have never hosted a game on Mosehansen.

If you are using 2.12 or above (2.12 being the server's Version if memory serves), my turn file will work for you. It was done under 2.13, so there will be boggus combat replays, but it is much better than staling the turn.

You should create a Yarnspinners directory, put the two Man files I will send in this directory, connect to the game as Man and put my password. The game should then upload the .2h file automatically. Hopefully. I will send the needed files/password as soon as I finish writing a nice message to Atlantis.
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  #128  
Old September 16th, 2004, 10:02 AM
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Default Re: MP Game - Yarnspinners

Since I do not have your mail, I will be attaching my files in the thread. The actual password will be sent via a PM.
Attached Files
File Type: zip 295219-[Yarnspinners] Man_Turn6.zip (16.6 KB, 131 views)
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  #129  
Old September 16th, 2004, 11:24 PM
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Default Re: MP Game - Yarnspinners

Hey Magnate,

Any luck with figuring out how to restart the game?

P.S.
Welcome back Karacan
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  #130  
Old September 17th, 2004, 04:09 AM

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Default Re: MP Game - Yarnspinners

Oh dear, how ironic - Esben's server is now full, so it won't let me restart the game. I'll keep an eye on it and restart as soon as I can. I can't see any obvious way to reset the 240 minute deadline, but maybe one will appear when it lets me restart the game. Please stay tuned folks!

Alneyan, I downloaded your file successfully. I'll PM you as soon as I know whether it will connect or not.

All the best,

CC
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