Ok, since this is a partial research project and partial fun game I think we should just draw the line in the sand over a few things and let the cards fall where they may. Here's the plan:
- Purpose: to have fun and to explore the idea of the original post in this thread for a possible mod.
- No mod for this game. Players agree to remain flexible and report any improvements to the setup or suggestions to this thread. If it becomes necessary to institute another gentleman's agreement during mid-game due to some unforeseen issue, we will as appropiate - this is would be to extend the viability of the game both for more data gathering as well as more fun. Please don't be too wrapped up in winning the game. If successful, this effort will lead to a polished mod which can be used for more serious games.
- Players will play in the spirit of the idea of this game as discussed in this thread to the maximum extent in an effort to flesh out any improvements while still having some fun.
- Players commit to finishing the game and getting turns in on time.
- Intel ok
- Existing settings as per the intro file description at PBW
- Any satellites ok
- Any fighters ok
- Transport Carriers ok.
- If planet capture is too hard, it may be a result of the original idea which is that planets are expected to be very tough. Consider an alternate approach like attacking the economy, or blockading, etc. However, after playing, if deemed too difficult, it can be addressed.
- any/all racial traits, max/minimizing characteristics, etc for empire setup is ok.
- edit:
And one more thing, since Geoschmo suckered me into this game even though I said I was overloaded, Geoschmo also playes this game ( )
Anything I missed? I say give it 1 more day for people waiting on the game definition to firm up then we start.
Last call for $0.02 on the setup. Speak now or hold your peace.
Slick.
[ July 30, 2003, 07:44: Message edited by: Slick ]