Ah, yes, I just remembered:
Who here believes in balancing resource costs?
I believe that the mod will be much more interesting if we can avoid classic SE4's One-Resource thing.
If all three resources are valuable, then
real trading & specialization becomes a possibility. It will be entirely possible to become a radioactives specialist, and trade at 1:1:1 with organic/mineral empires.
One obstacle I encountered when trying to do even the costs was justifying the higher organic/rads.
How about
:
- Minerals are only required for the physical construction. Mineral cost should be proportional to the mass of a component.
- Organics include not only construction, but labour costs as well.
- Radioactives include the cost for power use, especially components that don't use supplies, and for high-energy construction methods.
As an added enhancement for specialization, many more levels in resource extraction could be added.