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February 22nd, 2007, 02:14 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Update
Usually units in mêlée combat tend to defend them self instead of following the orders.
It is quite thematic that units fend for their lives instead of seeing the whole picture.
The defender always goes first in battle. that is why I hoped that you would attack. Fire storm would have been useful but not enough. Hitting a tenth of the units for minimal damage would not have turned the battle.
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February 22nd, 2007, 02:15 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Update
Quote:
FAJ said:
Does the defender always act first? It made a significant difference I think.
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My impression is that yes, the defender always moves first. And yes... it can make a big difference.
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February 22nd, 2007, 02:28 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
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Re: Update
Ok, good to know for the future .
As for thematic, fending for their lives; I think a devil that can fly would rather hunt down mages than step back and forth as mammoths run over him for 1 damage.
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February 22nd, 2007, 02:56 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
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Re: Update
Yea - ordering flying units to attack the rear has never really worked for me either. I'm playing with a dragon pretender in another game and I've basically given up giving him anything but the simpliest orders (fire x5, attack closest).
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February 22nd, 2007, 05:22 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Update
I think units need to tae a morale check to not attack the closest unit or something like that.
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February 22nd, 2007, 06:25 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Update
Quote:
Velusion said:
Yea - ordering flying units to attack the rear has never really worked for me either. I'm playing with a dragon pretender in another game and I've basically given up giving him anything but the simpliest orders (fire x5, attack closest).
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I might be wrong with this, but from my experience single commanders don't count when your units are assigned "attack rearmost" orders, they only go after somewhat large squads. The larger the squad at "rearmost", the bigger the chance that they go after it, perhaps.
And the thing about the defender moving first: yes, it's true and makes alot of difference when you take it into calculation, like when to cast which spell and where your and the enemy's units would be in a potential battle situation at a given time.
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February 22nd, 2007, 08:12 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
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Re: Update
They count, At least his mammoths counted them :/
I guess it proves that elephants are smarter than ArchDevils.
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February 23rd, 2007, 02:31 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
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Re: Update
My mammoths did not attack your commanders, but given that they were 50 they cover a lot of space and some of your commanders were close to the rearmost group.
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February 23rd, 2007, 03:52 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Update
For those of you that will wonder why the server timer might increase slightly on my games.
Forum thread detailing the issue here: here.
This will NOT stop my games from progressing. The game will continue with a 48 hour hosting (though the server will read 54 hours). I'm not sure if this affected anyone else in the past (I don't think it affected anyone recently)... if so - my apologies! Eventually the IP will change and these games will move to a different box.
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February 23rd, 2007, 06:53 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Update
Im going ai now guys, ok? Been fun playing with you all.
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