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January 10th, 2012, 12:53 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - (Running)
can i get a 24h extension
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January 10th, 2012, 05:48 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - (Running)
sure it's done
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January 10th, 2012, 11:39 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - (Running)
So mockingbird,
My battle replay shows you winning the battle (barely) but the stats say i won. In the battle replay many of your communion slaves died but in the stats none of your commanders were lost.
I know this is a known bug but i thought i would share with you anyway.
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January 10th, 2012, 01:18 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - (Running)
i hate when it happens, i would be interested to know if you have seen the same thing mockingbird.
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January 11th, 2012, 10:15 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Colonial Conquest - MA - (Running)
Ahhh, finally something worked! And better than I expected -- it's a sweet surprise when mage fatigue works to your advantage.
Too bad poison golems are not so easy to roast.
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January 12th, 2012, 01:37 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - (Running)
sweet use of a battlefield wide spell krpeters and very nice damage even as you were routing. i now love that spell. Hopefully you've stopped and reversed the pythium advance.
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January 12th, 2012, 05:24 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Colonial Conquest - MA - (Running)
Yeah nice one, at last those theurgs paid back 
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January 13th, 2012, 02:42 AM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Colonial Conquest - MA - (Running)
Wow, judging by the score graphs, there have been some fantastic battles waged this turn.
As for stopping Pythium's advance... I've pummelled his lead army, but I see no way to take any territory back. Any army I put to field is likely to get exterminated by a teleporter. I guess I could risk it and hope his teleporters are busy elsewhere, he certainly has enough enemies.
BTW, has anyone noticed that Caelum is looking a bit dangerous?
Last edited by krpeters; January 13th, 2012 at 02:59 AM..
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January 13th, 2012, 12:34 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Colonial Conquest - MA - (Running)
Yeah, and he finally killed dr. spock.
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January 13th, 2012, 07:50 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Colonial Conquest - MA - (Running)
Ooops, I just discovered recruiting 0g ettin is frowned upon. Not that I have many, but I was planning to fill my castles with them for defense  OK, there are some knights nearby, I'll send them to get slaughtered. Unless anyone knows of another good way to kill them off?
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