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  #1301  
Old July 6th, 2007, 03:21 PM
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Velusion Velusion is offline
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Default Re: Perpetuality - The 62 Player MegaGame

Quote:
Baalz said:
I tell you, one thing I didn't expect is the actual effect of the more difficult research. I'm guessing I'm not the only one who's foregone some of my usual detours in research because it's just not trivial to grab level 2 or 3 in something for one spell. Brings a whole different facet to the value of remote searching spells (if you're not researching those paths already).
Yea I invested in manual searchers this time to avoid having to deviate from my research plan...
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  #1302  
Old July 6th, 2007, 03:27 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
atul said:
Let's just kill of even a half of the nations before setting up another one, otherwise the pool of players and substitutes is going to get really low.

Yea, I think the available pool of players is smaller because of the amount of games running at the moment. It's harder to fill games and find subs of late. I can't imagine another mega-game filling up anytime soon.

I wouldn't think about starting another until more than half of these players in this one are eliminated.
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  #1303  
Old July 6th, 2007, 04:59 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

It looks to me as if about a quarter of the players in this game have already been eliminated, set to computer control, or are well on their way to defeat. So maybe in another month or two it would make sense to start up another one as more and more people are eliminated from this one.

Evilhomer seems to be the runaway leader, but certainly not the runaway winner at this point. It will be interesting to see how this one plays out. I think we have some of the very best Dominions 3 players in the world in this one.

No points for second place.

because...

There can be only one!

SR
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  #1304  
Old July 6th, 2007, 07:31 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Open hostilities have commenced between LA Caelum and the evil alliance of LA Ermor and LA Pangea.

So far LA Caelum has lost two provinces and a few hundred LA Ermorian chaff troops have been ground to dust (an almost negligible loss from LA Ermor's perspective unfortunately).

Any of LA Ermor's current neighbors are encouraged to join in the festivities while the opportunity is ripe. On the anti-Undead side of course

--Serenity, High Priestess of LA Caelum
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  #1305  
Old July 6th, 2007, 08:59 PM
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Default Re: Perpetuality - The 62 Player MegaGame

Quote:
Kristoffer O said:
I have no idea of what you are talking Gandalf. You'll have to speak with JK, or perhaps include me in a modded MP game so I get bugged by the problem
Mods arent checked until the game is created (fatherland file) so modded nations do not show up in a network game as a choice. So those games can only be created manually as a local game.

Thats a hassle but for a game like this one it gets crazy. It means running 3 seperate network connections for uploading gods (early, mid, late era) and then creating a local game where the host sits and logs in as each player to locally upload the god. For the game I want to do it means running 4 servers and STILL having to accept emailed pretenders for any modded nations.

But yes, its a JK thing. Not one that will bother you as a player though.
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  #1306  
Old July 6th, 2007, 10:10 PM
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Default Re: Perpetuality - The 62 Player MegaGame

Quote:
Gandalf Parker said:
Mods arent checked until the game is created (fatherland file) so modded nations do not show up in a network game as a choice. So those games can only be created manually as a local game.
Ah, now I see why I wasn't able to start my game remotely, it just wasn't possible. Let me add to this: If I remember right, I was able to upload the gods for the mod nations remotely, just hitting on the "start game" button didn't have any effect. Maybe that had to do with them being nations that were not present in vanilla yet?

Quote:
Gandalf Parker said:
Thats a hassle but for a game like this one it gets crazy. It means running 3 seperate network connections for uploading gods (early, mid, late era) and then creating a local game where the host sits and logs in as each player to locally upload the god.
Uhm, no. There is a far easier way: Create a local game (not networked one) like you want to host, and upload the gods manually during pretender creation. Then after the initial turn is generated, stop the game and use the files to host the game over the network. This is what I used for my game. Edit: Oops, now that I read through it again I think that's exactly what you're describing. Since pretenders can be overwritten while the host is looking for players I prefer to collect the pretender files via email, anyway.
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  #1307  
Old July 6th, 2007, 10:11 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Yeah, just at a guess, but with this many good players in the game being a solid 1st place at this point may not be the best position to be in. It will indeed be interesting to see how it plays out.
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  #1308  
Old July 7th, 2007, 12:17 AM
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Default Re: Perpetuality - The 62 Player MegaGame

Quote:
lch said:
Quote:
Gandalf Parker said:
Thats a hassle but for a game like this one it gets crazy. It means running 3 seperate network connections for uploading gods (early, mid, late era) and then creating a local game where the host sits and logs in as each player to locally upload the god.
Uhm, no. There is a far easier way: Create a local game (not networked one) like you want to host, and upload the gods manually during pretender creation. Then after the initial turn is generated, stop the game and use the files to host the game over the network. This is what I used for my game. Edit: Oops, now that I read through it again I think that's exactly what you're describing. Since pretenders can be overwritten while the host is looking for players I prefer to collect the pretender files via email, anyway.
Yep that was the way I came up with.

Something I do not understand is why I cant create a game directory, put the pretender files in it, then tell it to create that game. That would not only help in these modded situations (if fixing the menu is too much to do) but it would also be a big help in setting up PbEM games.
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  #1309  
Old July 7th, 2007, 05:38 PM

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Default Re: Perpetuality - The 62 Player MegaGame

I will be out of town from 7/11-7/18. My replacement will be briefed as to my current diplomatic situation before i depart.
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  #1310  
Old July 8th, 2007, 12:28 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Well since the only real object was withdrawn here is the score.html file for everyone to browse. People not in the game should find it even more interesting...

http:\\67.66.187.69\dominions3\Perpetuality_Scores .html

It should hopefully be automatically updated every turn.

If anyone wants to convert the saved score files I have to do some automatic html graphs let me know!
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