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  #1321  
Old November 9th, 2008, 06:07 PM
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Default Re: KingMaker - let the Ascension War commence!

If Monoliths could have ghosts (and said Monolithic ghost was not forced to, ahem, 'please' an Arcoscephalean Sibyl or a C'tissian Sauromancer through some deal with Death and/or the Astral Powers That Be), the Monolithic god of MA Ulm would probably reply to Arcoscephale by saying, "I didn't have a Lab to alchemize gems to teleport out, though believe me did I want to."

If Monoliths could have ghosts.

Also, Monny sadly almost killed a Bane Lord, which would have made his proverbial day that much brighter before Death or the Astral Powers That Be came to take him (it?) away and apply various painful ways of posthumously convincing Monny attacking a nation twice his size with many times his research level (and connections to various beings with power over spirits and spiritual being) was a textbook Bad Idea(tm). Unfortunately, he aimed a spell badly and, though it killed some enemy units, did not kill the right ones. Then he (it?) just sort of fell unconscious and died. That's the story of Ulm right there, it almost won everything. Sure, most of the wars it survived (except the Arco one obviously), but Ulm never made any significant gains.

Better luck next time, eh? Let's see if I can do better as MA R'lyeh or something (not that I'd choose MA R'lyeh, I'd probably do another weak race, maybe take EA R'lyeh again).
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  #1322  
Old November 10th, 2008, 08:54 AM

Tichy Tichy is offline
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Default Re: KingMaker - let the Ascension War commence!

Great game Darkwind!
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  #1323  
Old November 10th, 2008, 02:12 PM
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Default Re: KingMaker - let the Ascension War commence!

Ulm: sorry to see you go. While Two-Eyes' widow never received the promised arena congratulatory gift, we won't hold it against you. Ulm's postal service probably had some delivery issues as the nation went down in flames.

The ever warring lands in the east are a tough place to grow up.

GG!
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  #1324  
Old November 10th, 2008, 05:55 PM
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Default Re: KingMaker - let the Ascension War commence!

I can still play my turn (or rather, give away what's left after my turn), and Llamaserver isn't counting me out yet (or so it seems, this is the first Llamaserver game I've lost before the game itself was ended), so believe me, Utgard will be drowning in skulls and hammers if I have anything to say about it.
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  #1325  
Old November 11th, 2008, 11:20 PM
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Default Re: KingMaker - let the Ascension War commence!

hey all, just sitting down to take care of Utgard's turn, and I see that the Norna's can now cast the new Jomon summons like Contact Mori-no-kami. I am not going to cast them as they are obviously not meant to be Utgard summons but wonder if this is a bug related to the mod for Kingmaker interacting with the new patch or the new patch generally...
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  #1326  
Old November 12th, 2008, 02:54 AM
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Default Re: KingMaker - let the Ascension War commence!

I take it that means this turn should be done in version 3.21?
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  #1327  
Old November 12th, 2008, 03:20 AM

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Default Re: KingMaker - let the Ascension War commence!

You can do it either with or without, JK insists it makes no difference.
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  #1328  
Old November 15th, 2008, 02:07 PM
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Default Re: KingMaker - let the Ascension War commence!

Ok then, who's the armageddon joker?

1,009 unfortunate slaves met there deaths as a result!

Last edited by Meglobob; November 15th, 2008 at 02:11 PM..
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  #1329  
Old November 15th, 2008, 02:08 PM
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Default Re: KingMaker - let the Ascension War commence!

Wow, Armaggedon. That sure screws me right there - how bout everyone else?

If anyone is bored, might cross reference this game with the players in Stasis, someone Wished Armageddon there this last turn, coincidence, or bored party-pooper? Stay tuned!
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  #1330  
Old November 15th, 2008, 02:11 PM

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Default Re: KingMaker - let the Ascension War commence!

I thought it was you casting it here At least you are the biggest suspect. So you probably did it in the other game too
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