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July 17th, 2007, 11:03 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Blood sacrifices!
Jazzepi
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July 17th, 2007, 12:30 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Bats might be a good plan for Mictlan against an Eye Shield (next time). Plus you'd get a good excuse to make "You can't stop here this is bat country" posts.
Your Jag Warriors have a good chance to heal their afflictions next time they shape change. Your Imps are only strength 9, but they fly and don't eat and are maintenance free, so they'd be worth keeping around to either tear down or repair castle walls.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 17th, 2007, 03:41 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
vfb said:
Bats might be a good plan for Mictlan against an Eye Shield (next time). Plus you'd get a good excuse to make "You can't stop here this is bat country" posts.
Your Jag Warriors have a good chance to heal their afflictions next time they shape change. Your Imps are only strength 9, but they fly and don't eat and are maintenance free, so they'd be worth keeping around to either tear down or repair castle walls.
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VFB,
A fear and loathing quote? You always crack me up.
You get the Mr. Congeniality award.
As far as the immortality bug goes. I think Baalz is right, I think it is working as intended. I just believe it should not be intended to work that way because it doesn't really make sense as far as how immortality works. I felt bad doing it to SaintDude and now I feel even worse being on the receiving end of it. Karma.
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BLAH BLAH BLAH BLAH NEXT TURN.
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July 17th, 2007, 03:45 PM
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BANNED USER
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Join Date: May 2004
Location: Kali4nia
Posts: 146
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
BigDisAwesome said:
No kidding. I may be a jerk "in-game" at times, but geez. This guy takes the cake.
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I am very disapointed with myself. I really meant to take that title myself. I promise, next game I will try harder.
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July 17th, 2007, 11:22 PM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Whatever dude. Thanks for the game. You fought bravely.
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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July 18th, 2007, 12:19 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
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Fighting our invisible enemies
Oh no you don't! You can't declare war upon us! We declare war upon you! We shall slaughter your forces and kill your leaders! Their entrails shall be strewn about the cities! The sheer sight of our carnage will make children weep and women defecate on the spot! We will be a blight on your lands, and your nation will fall! EA C'tis asks but one thing from its neighbors: Do any of you know where Lanka is located?
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Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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July 18th, 2007, 12:26 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Thanked 60 Times in 35 Posts
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Re: Fighting our invisible enemies
Lanka is located... hmm. Oh yeah, all our war reporters got killed. I guess you'll have to find them on your own.
-- You know what pisses me off? A whole boatload of Vans that you can't see... that's what pisses me off.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 18th, 2007, 01:00 AM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
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Re: Fighting our invisible enemies
Whew. Desperately trying to fight a failed rearguard against several thousand Undead pouring into your lands isn't fun.
I gotta say. If you folks that border LA Ermor aren't desperately scrambling to form an alliance against the Horde then you're making a big mistake.
Anyway, cheers to the last stand of the LA Caelumites. If I manage to take out 1/4 of the 3000 Undead about to hit my last castle I'll consider it a success, hehe.
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July 18th, 2007, 04:07 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
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Fixing the page...
Any chance you can get the Perpetuality_Scores.html page to work vel ? It would be fun to see how things have changed.
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July 19th, 2007, 10:56 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Fixing the page...
I am back from vacation. Just in time it seems.
Our swamps have been invaded by some funny looking creatures from LA Atlantis and MA Oceania. Just as well, since our lizards were getting tired of eating the same tedious fare. New meat for the pots!
Our spies have reported that many of the invaders have leprosy, and that their skin is falling from their bones. That is a shame, as lizards do not dine on diseased meat.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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