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  #1371  
Old December 9th, 2007, 08:37 PM
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Default Communions and priests

Using a Crystal Matrix on a priest with only H path, with at least two communicants, lets him cast four spells per turn. If the priest has other paths, like an H1N1 mage, the priest can cast only one H spell per turn, until one of his communicants is killed, at which point he casts two per turn.


http://www.shrapnelcommunity.com/thr...&Number=569792
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #1372  
Old December 10th, 2007, 03:53 AM
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Default Re: Communions and priests

Thank you kindly for formulating the shortlist entry for me!
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  #1373  
Old December 10th, 2007, 04:34 AM
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Default Re: Communions and priests

Shortlist roundup:
  • SPELL Communion 2 Using a Crystal Matrix on a priest with only H path, with at least two communicants, lets him cast four spells per turn. If the priest has other paths, like an H1N1 mage, the priest can cast only one H spell per turn, until one of his communicants is killed, at which point he casts two per turn. Discussion thread
  • W 336 The Deadliest Poison does not affect undead or poison immune creatures as it should. Detailed post
  • U 1389 Blood Lord armor should be 18 Full Chain Mail and 20 Iron Cap, not 18 Full Chain Mail and 10 Leather Hauberk
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  #1374  
Old December 10th, 2007, 04:24 PM

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Default Re: WAD or Bug? Negative creatures killed

Quote:
RonD said:
That is the way it has always worked. You charmed/enslaved more creatures than you lost.
Yeah, but the report seems very strange. How do you have negative deaths?

It seems to me that captured creatures should be reported separately.
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  #1375  
Old December 10th, 2007, 04:28 PM

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Default Recent fixes for very old bugs

Maybe this isn't the right place, but it seems appropriate to me...

There a couple of really interesting notes in the latest update:

Dominion sometimes spread in incorrect ways, fixed.
Does this include fixing the disappearing scales bug? If so, thanks, presumably, to the recent work by several forum folks.

And:

* Caster of Stygian Paths took 1 an dmg for each unit under his command instead of units taking 1 an dmg each
* Stygian Paths reported random number of lost on the way


Does this mean that Stygian Paths will finally be useable???? Wow.
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  #1376  
Old December 10th, 2007, 04:31 PM

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Default Re: Recent fixes for very old bugs

Yeah, looks like it. Looks like some nice bug fixes in the next patch.

Touch of Madness and Legion of Steel fixes

Also it's been versioned: V3.12. So it might be soon?
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  #1377  
Old December 10th, 2007, 05:05 PM
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Default Re: Recent fixes for very old bugs

Yes, RonD, this is the right place. It isn't named the Bug Discussion Thread for nothing.

The dominion spread entry looks very much like a fix for both Vanishing Scales and the erratically spreading dominion that sometimes appeared all the way across the map because they were essentially caused by the same thing, a corrupt geotable. It is unknown whether it affects some of the other issues related to Dominion spread. Both Johan and Kristoffer have made comments to the effect that the scale bug has been crushed underfoot and it was indeed thanks to the contributions of the people on the forum, notably vfb and calmon.

Stygian Paths, looks like it could get a long awaited fix, but to be honest, I don't know the specifics.
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  #1378  
Old December 10th, 2007, 10:41 PM

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Default No space on bg bug -- it\'s back!!!

Version 3.10. It doesn't matter what orders I give, I get the blowup. The old cause at least was too many troops in a storm castle operation, if that's the cause this time it involves the AI fighting the AI.
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File Type: rar 569990-No Space Bug.rar (691.3 KB, 111 views)
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  #1379  
Old December 11th, 2007, 02:55 AM
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Default Re: No space on bg bug -- it\'s back!!!

Uhh, Loren, what blowup? Crash to desktop? I'm unable to keep 100% track of old issues that have been fixed without specifics, especially since IIRC that bug was not even reported in the shortlist, IW caught it from the forum discussions and fixed it before it even got listed.
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  #1380  
Old December 11th, 2007, 03:04 AM
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Default Re: No space on bg bug -- it\'s back!!!

Quote:
lch said:
It's probably too late for me to bring this up, but when starting a new game from the command line for a dedicated server there always end up victory points in the map, even if you didn't touch those settings and even if there is no VP victory in the game. Is this supposed to be WAD? Is it possible to turn this off? I'm not that sure if I managed to.
From the patch excitement thread in map/mod forum. Bloody red flags...
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