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May 7th, 2005, 12:49 AM
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Corporal
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Join Date: Oct 2004
Posts: 178
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Re: Yarnspinners.dm
Ah, if only there were exams on how to build a super combatant, or essays on the fall of Ermor.
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May 11th, 2005, 01:11 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: Yarnspinners.dm
I think my exams went well; not a good feeling in my case, but I guess it's too late to worry now. In Alneyanese, flunking not poorly would be getting a grade good enough to pass, but not amazing either (the equivalent of a C, I think)... not technically flunking, of course.
At long last, my turn 0 yarn has been published. I hope my future yarns will go a bit quicker. There is a catch however: I cannot seem to put my yarn on my Pangaea page. But I should figure out how it is supposed to work. I hope. Looks like it was only the dreaded "you are browsing your cache" error, and everything seems to be working fine.
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May 11th, 2005, 01:27 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: Yarnspinners.dm
Ah, the typical over-achiever! That's what you get for never actually failing a class...
Why dontcha put a link to the wiki in the first post? Just for convenience's sake.
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May 11th, 2005, 01:31 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Yarnspinners.dm
Well, I actually have an incentive for doing well in exams this time, so it should solve the opposition between "not good enough" and "as if I cared". That, and I really have no excuse if I don't do well in English.
Putting a link in the first post would be too easy Jurri. We are supposed to be in a bureaucracy, and people should have to work to get something. Nay, I will add a link in the first post: though I didn't come up with this idea, it is a good one. Can you say "inflated ego"?
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May 11th, 2005, 05:10 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: Yarnspinners.dm
What incentive is that? Someone paying you cash or something?
Speaking of the first post, wouldn't it make sense to replace the hypotheticals with definites? For posterity's sake... And if we are in a bureaucracy I want to be the stamp-guy! You know, the one who does nothing but stamps his approval on everything and is always away eating lunch.
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May 11th, 2005, 05:28 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: Yarnspinners.dm
Well, the incentive is a bit complicated: let's just say it involves having an easier time getting abroad. I don't have anything against cash though.
It wouldn't make sense to make the first post any clearer. Done; I had planned on tidying the first post all along, but I pushed that to tomorrow, and then to the following day, and... You know how it is.
You cannot be the stamp guy, unless you have the proper credits. *Winks*
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May 12th, 2005, 12:46 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Yarnspinners.dm
Well, this is very bad. I have never seen a starting spot quite like I have this game.
1. There is an enemy at 6:00 with one square between our capitols.
2. There is another enemy at 10:00 again with one square between our capitols.
3. And, if that is not enough, there is a third enemy at 2:00 with just 2 squares between our capitols.
So, I have exactly 2 neighboring provinces I can take before I must declare war on somebody just to expand into independents. Certainly, Inland with 9 players has enough room so the capitols ought to have a wee bit of breathing room.
I think something is wrong with Version 2.16. I have noticed similar horrid starting locations before under this version. It is almost like they no longer take into account how far away the people start like it used to do.
Needless to say, this game is completely unplayable for me.
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May 12th, 2005, 06:14 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Yarnspinners.dm
I have one enemy at 12:00, so I guess it is you Panther. I *hope* it is you, anyway.
You will not only have to declare war one of your neighbours, but pray you can actually defeat two or three of your neighbours at once: you are a mutual threat, after all, and the wisest course of action for your neighbours would be to take you down (pretty much like your own course of action is to take any of us down fast).
You have my vote for a restart. And good luck to Tauren if he tries to put fixed starting locations on the map; warp-around maps are much harder to handle (or it is just me, and my inability of seeing such maps as actually round).
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May 12th, 2005, 08:45 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Yarnspinners.dm
I have one capitol-adjacent black candle on turn 2, so I may be part of that clump.
I'll know more next turn.
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May 12th, 2005, 09:06 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Yarnspinners.dm
Panther's starting position is unacceptable. We want everyone to get a good starting spot and have FUN!! We should start over. Is there a way to give everyone defined starting spots?
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